|
|
|
|
|
|
SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MISC MOD |
---|---|---|---|---|---|---|---|
FORTITUDE | 15 | = | 5 | + | 4 | + | 6 |
REFLEX | 31 | = | 15 | + | 10 | + | 6 |
WILL | 19 | = | 8 | + | 5 | + | 6 |
AC | = | BASE | + | DEX MOD | + | SIZ MOD | + | NAT ARMOR | + | ARMOR | + | SHIELD | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
46 | = | 10 | + | 10 | + | 0 | + | 9 | + | 3 | + | - | + | 14 |
During a Surge, add a +2 Haste bonus to AC.
While Hasted, add a +1 Dodge bonus to AC.
When using Cat's Grace, add +2 DEX bonus to AC.
VARIANT AC | FORMULA | = | ADJUSTED AC |
---|---|---|---|
FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 36(46) |
TOUCH | Excludes Armor, Shield, Natural Armor | = | 34 |
|
|
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
22 | = | 16 | + | 6 | + | 0 | + | 1 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
27 | = | 16 | + | 10 | + | 0 | + | 1 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
"The Twins" | +35 | +18 | 1d6 | 16-20/x3 | 20 |
Shadow Dagger +1 | +31 | +14 | 1d6 | 16-20/x3 | 10 |
Dagger/Defiance +1 | +31 | +14 | 1d6 | 16-20/x3 | 10 |
Ioun Blade +1 | +31 | +14 | 1d6 | 16-20/x3 | 10 |
Living Dagger (15) | +30 | +13 | 1d6 | 16-20/x3 | 10 |
Unarmed Strike | +27 | +10 | 1d6 | 20/x2 | -- |
FULL ATTACK +5 DAGGER, PAIRED, PRIMARY: +33/+33/+28/+23/+18
FULL ATTACK +5 DAGGER, PAIRED, SECONDARY: +33/+33/+28/+23/+18
FULL ATTACK +5 DAGGER, PAIRED w/HASTE, PRIMARY: +34/+34/+34/+29/+24/+19
FULL ATTACK +5 DAGGER, PAIRED w/HASTE, SECONDARY: +34/+34/+34/+29/+24/+19
FULL ATTACK +1 DAGGERS, PAIRED, PRIMARY: +29/+29/+24/+19/+14
FULL ATTACK +1 DAGGERS, PAIRED, SECONDARY: +29/+29/+24/+19/+14
FULL ATTACK +1 DAGGERS, PAIRED w/HASTE, PRIMARY: +30/+30/+30/+25/+20/+15
FULL ATTACK +1 DAGGERS, PAIRED w/HASTE, SECONDARY: +30/+30/+30/+25/+20/+15
FULL ATTACK DAGGERS, PAIRED, PRIMARY: +28/+28/+23/+18/+13
FULL ATTACK DAGGERS, PAIRED, SECONDARY: +28/+28/+23/+18/+13
FULL ATTACK DAGGERS, PAIRED w/HASTE, PRIMARY: +29/+29/+29/+24/+19/+14
FULL ATTACK DAGGERS, PAIRED w/HASTE, SECONDARY: +29/+29/+29/+24/+19/+14
FULL ATTACK, UNARMED: +27/+22/+17/+12
FULL ATTACK, UNARMED w/HASTE: +28/+28/+23/+18/+13
FLURRY OF BLOWS, UNARMED: +25/+25/+20/+15/+10
FLURRY OF BLOWS, UNARMED w/HASTE: +26/+26/+26/+21/+16/+11
FLURRY OF BLOWS, UNARMED w/SURGE: +26/+26/+21/+16/+11
FLURRY OF BLOWS, UNARMED w/SURGE & HASTE: +27/+27/+27/+22/+17/+12
NOTE: Add +1 to all numbers above when using Cat's Grace.
SKILL NAME
KEY
SKILL MOD
=
KEY MOD
+
RANKS
+
MISC MOD
Appraise
INT
32
=
7
+
25
+
Autohypnosis
WIS
10
=
5
+
5
+
Balance
DEX
17
=
10
+
5
+
2
Bluff
CHA
20
=
5
+
15
+
Climb
STR
11
=
6
+
5
+
Concentration
CON
14
=
4
+
10
+
Craft(Alchemy)
INT
17
=
7
+
10
+
Decipher Script
INT
12
=
7
+
5
+
Diplomacy
CHA
14
=
5
+
5
+
4
Disable Device
INT
27
=
7
+
20
+
Disguise
CHA
15
=
5
+
10
+
Escape Artist
DEX
30
=
10
+
20
+
Forgery
INT
14
=
7
+
7
+
Gather Information
CHA
25
=
5
+
20
+
Heal
WIS
5
=
5
+
0
+
Hide
DEX
25
=
10
+
15
+
Intimidate
CHA
12
=
5
+
5
+
2
Jump
STR
13
=
6
+
5
+
2
Knowledge(Anatomy)
INT
19
=
7
+
12
+
Listen
WIS
15
=
5
+
10
+
Move Silently
DEX
25
=
10
+
15
+
Open Lock
DEX
15
=
10
+
5
+
Psicraft
INT
8
=
7
+
1
+
Ride
DEX
11
=
10
+
1
+
Search
INT
12
=
7
+
5
+
Sense Motive
WIS
15
=
5
+
10
+
Sleight of Hand
DEX
20
=
10
+
8
+
2
Spellcraft
INT
8
=
7
+
1
+
Spot
WIS
15
=
5
+
10
+
Stabilize Self
CON
9
=
4
+
5
+
Survival
WIS
10
=
5
+
5
+
Swim
STR
7
=
6
+
1
+
Tumble
DEX
20
=
10
+
8
+
2
Use Magic Device
CHA
30
=
5
+
25
+
Use Psionic Device
CHA
10
=
5
+
5
+
Use Rope
DEX
11
=
10
+
1
+
Synergy bonuses are reflected in the Misc Mods columns above, except as follows:
+2 bonus to Disguise checks to act in character
+2 bonus to Appraise checks related to Craft (Alchemy) topics
+4 bonus to Use Magic Device checks involving Scrolls
+2 bonus to Use Rope checks involving bindings
+2 bonus to Survival checks when following tracks
+2 bonus to Spellcraft checks to decipher spells on scrolls
+20 competence bonus on Balance, Climb, Jump, Tumble checks due to Boots.
+30 competence bonus on Hide and Move Silently checks due to Mantle.
FEAT | DESCRIPTION |
---|---|
Blind Fight | - |
Cleave | - |
Improved Initiative | - |
Lightning Initiative | - |
Combat Reflexes | - |
Improved Unarmed Strike (Virtual) | - |
Two Weapon Fighting | - |
Improved Two Weapon Fighting | - |
Greater Two Weapon Fighting | - |
Perfect Two Weapon Fighting | - |
Weapon Finesse | |
Improved Weapon Finesse | - |
Weapon Mastery | Light Blades Group |
Unarmored Defense Focus | - |
Unarmored Defense Specialization | - |
Unarmored Defense Mastery | - |
Noble Birth | Double Starting Wealth |
FLAW | DESCRIPTION |
---|---|
Black Sheep of Family | - |
Curiosity | - |
Fanaticism | - |
Hunted | Malag'tel |
Impious | - |
Powerful Enemy | Malag'tel |
Dislike of Nobility | - |
Dark Secret | - |
Ambitious | - |
Intolerance | Abominations |
Paranoid | - |
Weakness | - |
Bad Reputation | - |
Jealous Lover | - |
Nightmares | - |
Scheming | - |
GEAR/ITEM | DESCRIPTION |
---|---|
Bracers of Armor +3 | Fortified 75%; Soulfire (Negative Energy immunities) |
Necklace of Adaptation | Immune to all gases/vapors. No need breathe. |
Amulet of Mental Shielding** | Immune to Detect Thoughts, ESP, etc. |
Armband of Retribution | HP damage split evenly between attacker and wearer +2 Profane bonus to AC |
Armband of Resistance +5 | +5 to all saving throws |
Gloves of Storing (2) | Hold Item within (usually the Twins) |
Ring/Chameleon Power | +10 Hide & Disguise Self at will |
Ring/Lockpicking | +5 Open Lock |
Ring/Natural Armor | +5 Natural Armor bonus to AC |
Ring/Protection +5 | +5 deflection bonus to AC |
Ring/Rapid Healing | Fast Healing 3 |
Ring/Sustenance | No need food, water. Only need 2 hrs sleep. |
Mantle of Great Stealth | +30 competence bonus to Hide and Move Silently Nondetection as the spell at all times One-half concealment (20% miss chance) as per Blur |
Boots of Swiftness | Haste effect 3/day (20 rounds each) +6 enhancement bonus to DEX Wearer's Speed Doubles Grants Evasion class feature (Improved if already have) Jumping distance not limited by height +20 competence bonus on Balance, Climb, Jump, Tumble checks |
Bandolier of Many Pouches | Holds 640 lbs in 64 dimensional pockets (inner surface). Can hold 12 Items on outside (usually daggers) |
Figurine of Wondrous Power | Onyx Dog |
Dagger: Ioun Blade | Holds Ioun Stone |
Dagger of Defiance | Immune to Fear & Compulsion;+3 vs. other Enchantments |
Shadow Dagger | +2 DC on Death Atacks |
Living Daggers (15) | Living Metal Properties |
"The Twins" | Paired Living Silver Daggers +5 Enhancement bonus Distance (Doubles Range) Seeking (Negates any miss chances) Fast Returning (Allows Full Attack rate) Ghost Touch Souldrinking (Negative lvl with each hit; two on crit + Death Knell) |
ADDITIONAL NOTES/ERRATA |
---|
Rogue and Assassin Abilities Sneak Attack +10d6 Death Attack: DC 26 (28 with Shadow Dagger) Poison Use Evasion Improved Evasion (Due to Boots) Uncanny Dodge Improved Uncanny Dodge (14th level total) Trapfinding Trap Sense +1 Poison Save +4 Hide In Plain Sight |
Martial Artist Abilities Improved Unarmed Strike virtual feat Flurry of Blows (unarmed or monk weapons) Base unarmed damage 1d6 Surge 1/day: Base speed increases by +20ft, gain a +2 haste bonus to AC, attack roll penalties when using Flurry of Blows reduced by one. Bonuses last for three rounds plus your CON bonus. After the surge is over, you lose these bonuses and are Fatigued. |
Racial Information Hit Dice 7d8+21 Natural Armor +4 Base Attack +7 Fort Save +2 Ref Save +5 Will Save +5 Skill Points 2 + INT mod/level Feats
|
Psi-like Abilities Unless otherwise noted, all powers are at Manifester [ Caster ] level 6, and the save DCs are Charisma based.
|
Assassin Spell List Level 1 (DC 18):
Level 2 (DC 19):
Level 3 (DC 20):
Level 4 (DC 21):
|
Fighting Styles Fegrin's Pair [Master of the Short Blade] ( Paired Daggers) -Final Insult: Any foe taken to negative hit points will lose 2 hp/round -Greater Whole: Combine all attacks from round vs. DR on foes -Bloody Ground: Perform a Coup de Gras as a move-equivalent action -Single Strike: Increase Threat Range and Critical Multiplier by one w/Paired Daggers -Degrading Strike: +2d6 Sneak Attack |