Drazoul

NAME: Drazoul
RACE: Yuan-ti Halfblood
TEMPLATE: N/A
GENDER: Male
AGE: 25
EYES: Grey/Silver
HAIR: None
SKIN: Green/black scaled
SIZE: Medium
HEIGHT: 6'10"
WEIGHT: 350 lbs
SPEED: 60 feet
CLASS LEVEL HD
1)Rogue 5 d6
2)Assassin 9 d6
3)Martial Artist 1 d10
4) - -
5) - -
6) - -
7) - -
8) - -
9) - -
10) - -
11) - -
ALIGNMENT: NE
LEVEL/ECL: 15/22
EXPERIENCE:
FEAT POOL: 0
SKILL POOL: 0
HIT POINTS: 240
DMG REDUCT: N/A
SPELL RESIST: 21
PSION RESIST: 31
SPELL POINTS/Ass: 66
EPIC ATTACK: 1
EPIC SAVE: 1

STAT VALUE MOD
STR 22 +6
DEX 31 +10
CON 18 +4
INT 25 +7
WIS 20 +5
CHA 20 +5
APP -- --
STR FEAT VALUE
OVER HEAD: 520
OFF GROUND: 1040
PUSH/DRAG: 2600
LT LOAD: 173
MED LOAD: 346
HVY LOAD: 520
XXXXXXXXXXXXXXX XXXX
MONEY AMOUNT
COPPER -
SILVER -
ELECTRUM -
GOLD 62,000
PLATINUM -
( ) -
( ) -

SAVING THROW TOTAL = BASE + STAT MOD + MISC MOD
FORTITUDE 15 = 5 + 4 + 6
REFLEX 31 = 15 + 10 + 6
WILL 19 = 8 + 5 + 6

Misc Mods above are from Armband of Resistance +5 and Epic Save Bonus +1.
While Hasted, add a +1 dodge bonus to REF saves.

AC
AC = BASE + DEX MOD + SIZ MOD + NAT ARMOR + ARMOR + SHIELD + MISC
46 = 10 + 10 + 0 + 9 + 3 + - + 14

Armor bonus above is from Bracers +3. Natural Armor includes Headband of Natural Armor +5. Miscellaneous includes Ring of Protection +5 (deflection), +2 Profane bonus from Armband of Retribution, and +1 unarmored bonus from Martial Artist, as well as bonus from Unarmored Defense feats.

During a Surge, add a +2 Haste bonus to AC.
While Hasted, add a +1 Dodge bonus to AC.
When using Cat's Grace, add +2 DEX bonus to AC.

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 36(46)
TOUCH Excludes Armor, Shield, Natural Armor = 34

SHIELD/ITEM BONUS WT PEN SP. FAIL
Bracers +3 3 - - -
INITIATIVE = DEX MOD + MISC
+18 = 10 + 8

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
22 = 16 + 6 + 0 + 1
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
27 = 16 + 10 + 0 + 1

WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
"The Twins" +35 +18 1d6 16-20/x3 20
Shadow Dagger +1 +31 +14 1d6 16-20/x3 10
Dagger/Defiance +1 +31 +14 1d6 16-20/x3 10
Ioun Blade +1 +31 +14 1d6 16-20/x3 10
Living Dagger (15) +30 +13 1d6 16-20/x3 10
Unarmed Strike +27 +10 1d6 20/x2 --

FULL ATTACK +5 DAGGER, PAIRED, PRIMARY: +33/+33/+28/+23/+18
FULL ATTACK +5 DAGGER, PAIRED, SECONDARY: +33/+33/+28/+23/+18

FULL ATTACK +5 DAGGER, PAIRED w/HASTE, PRIMARY: +34/+34/+34/+29/+24/+19
FULL ATTACK +5 DAGGER, PAIRED w/HASTE, SECONDARY: +34/+34/+34/+29/+24/+19

FULL ATTACK +1 DAGGERS, PAIRED, PRIMARY: +29/+29/+24/+19/+14
FULL ATTACK +1 DAGGERS, PAIRED, SECONDARY: +29/+29/+24/+19/+14

FULL ATTACK +1 DAGGERS, PAIRED w/HASTE, PRIMARY: +30/+30/+30/+25/+20/+15
FULL ATTACK +1 DAGGERS, PAIRED w/HASTE, SECONDARY: +30/+30/+30/+25/+20/+15

FULL ATTACK DAGGERS, PAIRED, PRIMARY: +28/+28/+23/+18/+13
FULL ATTACK DAGGERS, PAIRED, SECONDARY: +28/+28/+23/+18/+13

FULL ATTACK DAGGERS, PAIRED w/HASTE, PRIMARY: +29/+29/+29/+24/+19/+14
FULL ATTACK DAGGERS, PAIRED w/HASTE, SECONDARY: +29/+29/+29/+24/+19/+14

FULL ATTACK, UNARMED: +27/+22/+17/+12
FULL ATTACK, UNARMED w/HASTE: +28/+28/+23/+18/+13

FLURRY OF BLOWS, UNARMED: +25/+25/+20/+15/+10
FLURRY OF BLOWS, UNARMED w/HASTE: +26/+26/+26/+21/+16/+11

FLURRY OF BLOWS, UNARMED w/SURGE: +26/+26/+21/+16/+11
FLURRY OF BLOWS, UNARMED w/SURGE & HASTE: +27/+27/+27/+22/+17/+12

NOTE: Add +1 to all numbers above when using Cat's Grace.

 

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT 32 = 7 + 25 +  
Autohypnosis WIS 10 = 5 + 5 +  
Balance DEX 17 = 10 + 5 + 2
Bluff CHA 20 = 5 + 15 +  
Climb STR 11 = 6 + 5 +  
Concentration CON 14 = 4 + 10 +  
Craft(Alchemy) INT 17 = 7 + 10 +  
Decipher Script INT 12 = 7 + 5 +  
Diplomacy CHA 14 = 5 + 5 + 4
Disable Device INT 27 = 7 + 20 +  
Disguise CHA 15 = 5 + 10 +  
Escape Artist DEX 30 = 10 + 20 +  
Forgery INT 14 = 7 + 7 +  
Gather Information CHA 25 = 5 + 20 +  
Heal WIS 5 = 5 + 0 +  
Hide DEX 25 = 10 + 15 +  
Intimidate CHA 12 = 5 + 5 + 2
Jump STR 13 = 6 + 5 + 2
Knowledge(Anatomy) INT 19 = 7 + 12 +  
Listen WIS 15 = 5 + 10 +  
Move Silently DEX 25 = 10 + 15 +  
Open Lock DEX 15 = 10 + 5 +  
Psicraft INT 8 = 7 + 1 +  
Ride DEX 11 = 10 + 1 +  
Search INT 12 = 7 + 5 +  
Sense Motive WIS 15 = 5 + 10 +  
Sleight of Hand DEX 20 = 10 + 8 + 2
Spellcraft INT 8 = 7 + 1 +  
Spot WIS 15 = 5 + 10 +  
Stabilize Self CON 9 = 4 + 5 +  
Survival WIS 10 = 5 + 5 +  
Swim STR 7 = 6 + 1 +  
Tumble DEX 20 = 10 + 8 + 2
Use Magic Device CHA 30 = 5 + 25 +  
Use Psionic Device CHA 10 = 5 + 5 +  
Use Rope DEX 11 = 10 + 1 +

Synergy bonuses are reflected in the Misc Mods columns above, except as follows:
+2 bonus to Disguise checks to act in character
+2 bonus to Appraise checks related to Craft (Alchemy) topics
+4 bonus to Use Magic Device checks involving Scrolls
+2 bonus to Use Rope checks involving bindings
+2 bonus to Survival checks when following tracks
+2 bonus to Spellcraft checks to decipher spells on scrolls

+20 competence bonus on Balance, Climb, Jump, Tumble checks due to Boots.
+30 competence bonus on Hide and Move Silently checks due to Mantle.

FEAT DESCRIPTION
Blind Fight -
Cleave -
Improved Initiative -
Lightning Initiative -
Combat Reflexes -
Improved Unarmed Strike (Virtual) -
Two Weapon Fighting -
Improved Two Weapon Fighting -
Greater Two Weapon Fighting -
Perfect Two Weapon Fighting -
Weapon Finesse
Improved Weapon Finesse -
Weapon Mastery Light Blades Group
Unarmored Defense Focus -
Unarmored Defense Specialization -
Unarmored Defense Mastery -
Noble Birth Double Starting Wealth

FLAW DESCRIPTION
Black Sheep of Family -
Curiosity -
Fanaticism -
Hunted Malag'tel
Impious -
Powerful Enemy Malag'tel
Dislike of Nobility -
Dark Secret -
Ambitious -
Intolerance Abominations
Paranoid -
Weakness -
Bad Reputation -
Jealous Lover -
Nightmares -
Scheming -

GEAR/ITEM DESCRIPTION
Bracers of Armor +3 Fortified 75%; Soulfire (Negative Energy immunities)
Necklace of Adaptation Immune to all gases/vapors. No need breathe.
Amulet of Mental Shielding** Immune to Detect Thoughts, ESP, etc.
Armband of Retribution HP damage split evenly between attacker and wearer
+2 Profane bonus to AC
Armband of Resistance +5 +5 to all saving throws
Gloves of Storing (2) Hold Item within (usually the Twins)
Ring/Chameleon Power +10 Hide & Disguise Self at will
Ring/Lockpicking +5 Open Lock
Ring/Natural Armor +5 Natural Armor bonus to AC
Ring/Protection +5 +5 deflection bonus to AC
Ring/Rapid Healing Fast Healing 3
Ring/Sustenance No need food, water. Only need 2 hrs sleep.
Mantle of Great Stealth +30 competence bonus to Hide and Move Silently
Nondetection as the spell at all times
One-half concealment (20% miss chance) as per Blur
Boots of Swiftness Haste effect 3/day (20 rounds each)
+6 enhancement bonus to DEX
Wearer's Speed Doubles
Grants Evasion class feature (Improved if already have)
Jumping distance not limited by height
+20 competence bonus on Balance, Climb, Jump, Tumble checks
Bandolier of Many Pouches Holds 640 lbs in 64 dimensional pockets (inner surface).
Can hold 12 Items on outside (usually daggers)
Figurine of Wondrous Power Onyx Dog
Dagger: Ioun Blade Holds Ioun Stone
Dagger of Defiance Immune to Fear & Compulsion;+3 vs. other Enchantments
Shadow Dagger +2 DC on Death Atacks
Living Daggers (15) Living Metal Properties
"The Twins" Paired Living Silver Daggers
+5 Enhancement bonus
Distance (Doubles Range)
Seeking (Negates any miss chances)
Fast Returning (Allows Full Attack rate)
Ghost Touch
Souldrinking (Negative lvl with each hit; two on crit + Death Knell)

** This item has other powers that Drazoul is not yet aware of.

ADDITIONAL NOTES/ERRATA
Rogue and Assassin Abilities
Sneak Attack +10d6
Death Attack: DC 26 (28 with Shadow Dagger)
Poison Use
Evasion
Improved Evasion (Due to Boots)
Uncanny Dodge
Improved Uncanny Dodge (14th level total)
Trapfinding
Trap Sense +1
Poison Save +4
Hide In Plain Sight
Martial Artist Abilities
Improved Unarmed Strike virtual feat
Flurry of Blows (unarmed or monk weapons)
Base unarmed damage 1d6
Surge 1/day: Base speed increases by +20ft, gain a +2 haste bonus to AC, attack roll penalties when using Flurry of Blows reduced by one. Bonuses last for three rounds plus your CON bonus. After the surge is over, you lose these bonuses and are Fatigued.
Racial Information
Hit Dice 7d8+21
Natural Armor +4
Base Attack +7
Fort Save +2
Ref Save +5
Will Save +5
Skill Points 2 + INT mod/level
Feats
  • Blind-Fight
  • Dodge
  • Improved Initiative
Special Attacks
  • Poison [Ex]
    Injury, Fortitude DC 16, initial and secondary damage 1d6 CON. Save DC is CON based.
  • Psi-like Abilities [Psi]
    See entry below.
Special Qualities
  • Alternate Form [Psi]
    Yuan-ti can assume the form of a Tiny to Large viper (MM p.280) as a psionic ability. This ability is similar to a polymorph spell (Caster level 19th), but a yuan-ti does not regain any hit points for changing form, and it can only assume viper forms. The yuan-ti loses its natural weapons (if any) and gains the natural weapon of the viper form it assumes. If the yuan-ti has a poisonous bite of its own, it uses its own or the viper's poison, whichever is more potent.
  • Darkvision 60 feet
  • Scent
  • Psionic Resistance: 16 + 1/level
  • Spell Resistance: 6 + 1/level
Psi-like Abilities
Unless otherwise noted, all powers are at Manifester [ Caster ] level 6, and the save DCs are Charisma based.
  • Usable at will:
    • Chameleon
    • Detect Hostile Intent
    • Exhalation of the Black Dragon
  • Usable 3/day each:
    • Aversion (DC 18)
    • Psionic Charm (all targets, DC 18)
    • Concealing Amorpha
    • Psionic Daze (9 HD, DC 16)
    • Deeper Darkness
    • Entangling Ectoplasm (Huge Creatures)
    • Mind Thrust (ML 4th, 4d10, DC 17)
  • Usable 1/day each:
    • Body Purification
    • Psionic Suggestion (two targets, DC 17)

Assassin Spell List
Level 1 (DC 18):
  • Feather Fall
  • Ghost Sound
  • Jump
  • True Strike

Level 2 (DC 19):

  • Alter Self
  • Cat's Grace
  • Pass Without Trace
  • Spider Climb

Level 3 (DC 20):

  • Masochism
  • Misdirection
  • Nondetection
  • Sadism

Level 4 (DC 21):

  • Cursed Blade
  • Greater Invisibility
  • Stop Heart

Fighting Styles
Fegrin's Pair [Master of the Short Blade]
( Paired Daggers)
-Final Insult: Any foe taken to negative hit points will lose 2 hp/round
-Greater Whole: Combine all attacks from round vs. DR on foes
-Bloody Ground: Perform a Coup de Gras as a move-equivalent action
-Single Strike: Increase Threat Range and Critical Multiplier by one w/Paired Daggers
-Degrading Strike: +2d6 Sneak Attack

Page last updated on May 18th, 2005