Leviathan

A drow noble born to a mid level house, Seldsxar Olonrae quickly accepted his role as a male in a female driven society. Instead of bucking the system or resenting it, he accepted it and flourished. His matron mother placed him in the college of Sorceere to be trained in the arts of magic. But her reign was not long, and she never saw the hieghts of power or ambition her son arose to.

Conspiring with two of his sisters, Nadira and Yasraena, they entered into a dark alliance. The set up they engineered cost the house thier matron, weapons master, house mage and high priestess. In turn Nadira rose to matron, Yasraena took the mantle of high priestess, Seldsxar took the house mage position and Nadira's current lover became patron and weapons master.
They also secured the services of an Illithid named Fluopolitith, another player responsible for the demise of the upper nobles.

But ever treacherous and greedy, Yasraena soon concocted a plan to remove Nadira from the throne. With the aid of Seldsxar the two attacked the matron in her chambers and managed to slay her. Blaming the murder upon her own minotaur bodygaurds and the unfortunate silence of the spider queen, the Yasaraena secured her position, until the next ambitious priestess took sight upon the throne. After learning the secrets of the shadow weave, the house decreed that he travel to Sshamath and enroll in the shadow school there. They would exploit his newly aquired abilities and insure it with the best education money could buy.

Character Sheet

NAME:

Seldsxar Olonrae

RACE:

Drow Elf

TEMPLATE:

 

GENDER:

Male

AGE:

126

EYES:

Inky black Pools

HAIR:

White

SKIN:

Black

SIZE:

Med

HEIGHT:

5’2”

WEIGHT:

112

SPEED:

30ft

ALIGNMENT:

Chaotic Evil

 

CLASS

LEVEL

HD

1)Wizard

10

D4

2)Shadow Adept

1

D4

3)Gloomweaver

1

D4

4)Archmage

1

D4

5)

 

 

 

 

 

 

CHAR LEVEL:

13

EXPERIENCE:

78001

FEAT POOL:

 

SKILL PNTS:

 

HIT POINTS:

78

DMG REDUC:

 

SPELL RES:

24

PSION RES:

 

SPELL PNTS / Arcane:

152 (139*)

EPIC ATTK:

 

EPIC SAVE:

 

 

 

STAT

VALUE

MOD

STR

17

+3

DEX

20(24)

+5(+7)

CON

14

+2

INT

20(24)

+5(+7)

WIS

14

+2

CHA

16

+3

APP

14

+2

 

STR FEAT

VALUE

OVER HEAD: 230

16

OFF GROUND: 460

16

PUSH/DRAG: 1150

16

LT LOAD: 76 lbs or less

16

MED LOAD: 77-153 lbs

16

HVY LOAD: 154-230 lbs

16

 

MONEY

AMOUNT

COPPER

 

SILVER

 

ELECTRUM

 

GOLD

1991

PLATINUM

 

 

 

 

 

SAVING THROW

TOTAL

=

BASE

+

STAT MOD

+

MAGIC MOD

+

MISC MOD

FORTITUDE

10

=

4

+

2

+

 

+

4

REFLEX

14

=

3

+

7

+

 

+

4

WILL

18

=

12

+

2

+

 

+

4

 

AC Robe of the Archmagi

AC

=

Base

+

DEX MOD

+

SIZ MOD

+

ARMOR

+

MISC

26

=

10

+

7

+

0

+

5

+

4

 

VARIANT AC

FORMULA

=

ADJUSTED AC

FLAT FOOTED

Subtract DEX mod and similar bonuses

=

19

TOUCH

Excludes Shield, Enhancement Bonus

=

17

 

SHIELD/ITEM

BONUS

WT

PEN

SP. FAIL

 

 

 

 

 

 

INITIATIVE

=

DEX MOD

+

MISC

7

=

7

+

 

 

 

MELEE BONUS

=

BASE ATTACK

+

STR MOD

+

SIZE MOD

+

MISC

Melee Attack

=

5

+

3

+

0

+

 

RANGED BONUS

=

BASE ATTACK

+

DEX MOD

+

SIZE MOD

+

MISC

Ranged Attack

=

5

+

7

+

0

+

 

 

WEAPON/ATTACK FORM

ATTK+

DMG+

DMG

CRIT

RANGE

Hand Crossbow

12

0

1d4

19-20/2

30ft

 

SKILL NAME

KEY

SKILL MOD

=

KEY MOD

+

RANKS

+

MISC MOD

Appraise

INT

 

=

 

+

 

+

 

Autohypnosis

WIS

 

=

 

+

 

+

 

Balance

DEX

 

=

 

+

 

+

 

Bluff

CHA

5

=

3

+

2

+

 

Climb

STR

 

=

 

+

 

+

 

Concentration

CON

17 / 21

=

2

+

15

+

4 (combat)

Craft(Alchemy )

INT

16

=

7

+

7

+

 

Decipher Script

INT

13

=

7

+

6

+

 

Diplomacy

CHA

 

=

 

+

 

+

 

Disable Device

INT

 

=

 

+

 

+

 

Disguise

CHA

 

=

 

+

 

+

 

Escape Artist

DEX

 

=

 

+

 

+

 

Forgery

INT

 

=

 

+

 

+

 

Gather Information

CHA

 

=

 

+

 

+

 

Handle Animal

CHA

 

=

 

+

 

+

 

Heal

WIS

 

=

 

+

 

+

 

Hide

DEX

9

=

7

+

2

+

 

Intimidate

CHA

 

=

 

+

 

+

 

Jump

STR

 

=

 

+

 

+

 

Knowledge (Arcana )

INT

23

=

7

+

16

+

 

Knowledge (Dungeoneering)

INT

13

=

7

+

6

+

 

Knowledge (History)

INT

13

=

7

+

6

+

 

Knowledge ( Nobility and Royalty)

INT

13

=

7

+

6

+

 

Knowledge( Planes)

INT

16

=

7

+

9

+

 

Knowledge(Religion )

INT

13

=

7

+

6

+

 

Listen

WIS

7

=

2

+

1

+

2+2

Move Silently

DEX

 

=

 

+

 

+

 

Open Lock

DEX

 

=

 

+

 

+

 

Perform( )

CHA

 

=

 

+

 

+

 

Profession(Alchemist )

WIS

11

=

2

+

7

+

 

Psicraft

INT

 

=

 

+

 

+

 

Ride

DEX

 

=

 

+

 

+

 

Search

INT

10

=

7

+

1

+

2

Sense Motive

WIS

 

=

 

+

 

+

 

Sleight of Hand

DEX

 

=

 

+

 

+

 

Spellcraft

INT

28

=

7

+

16

+

2+3

Spot

WIS

7

=

2

+

1

+

2+2

Stabilize Self

CON

 

=

 

+

 

+

 

Survival

WIS

5

=

3

+

2

+

 

Swim

STR

 

=

 

+

 

+

 

Tumble

DEX

 

=

 

+

 

+

 

Use Magic Device

CHA

7 / 11

=

3

+

2

+

2 (4 scrolls)

Use Psionic Device

CHA

 

=

 

+

 

+

 

Use Rope

DEX

 

=

 

+

 

+

 

 

Spells Chosen: (LofM= Lords of Madness; champ=champions of ruin; vile=book of vile darkness; MofF=Magic of Faerun; Und=Underdark)

Description

Spellbook: Green Dragon skin book holds spells level 1-4, Shadow Dragon Skinn book holds spells level 5-7

+4 Spell Penetration

Spell Level: 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7

Spell Cost: 0 / 1 / 3 / 5 / 7 / 9 /11 / 13

Save DC 17 + Spell Level

1st: Bestow Wound(vile)(P), Blackbag (vile), Charm Person (E,S), Drug Resistance (vile,E,S), Extract Drug (vile), Hail of Stone (Und), Know Protection (MofF), Net of Shadows(MofF), Protection from Good, Protection from Evil, Ray of Enfeeblement (N,S), Sleep(E,S), Stupor (vile,E,S), Summon Undead 1, Spirit Worm (MofF), Tensers Floating Disc(P).

18

2nd: Create Magic Tatoo(MofF), Cloud of Bewilderment (MofF,P), Darkbolt (vile,S,P), Darkness (players,S), Death Armor (MofF,N,S), Protection from Arrows, Reflective Disguise (Und,I,S), Web

19

3rd: Amanuensis (MofF), Dispel Magic, Drown (vile), Evil Eye (vile,E,S), Eyes of the Zombie (MofF), Fireball(P), Healing Touch (MofF), Love’s Pain (corrupt,vile,P),  Summon Undead 3 (MofF), Reverse Arrows (MofF), Touch of Ghaundaur(Juiblex,corrupt,vile,P), Undead Lieutenant (MofF,N,S), Undead Torch (MofF)

20

4th: Abyssal Might(vile), Detect Scrying, Fire Shield (P), Geas lesser (E,S), Hell’s Power (vile), Invisibility Greater(I,S), Liquid Pain (vile), Minor Creation, Reduce Person Mass, Scrying, Shadow Conjuration (players,I,S), Shadow Well (MofF,S), Stoneskin, Viscid Glob (Und), Wrack (vile,N,S)

21

5th: Call Nightmare (vile), Dismissal, Dominate Person (S), Permanancy, Shadow Evocation (players,I,S), Magic Jar, Major Creation, Mordenkainen’s Private Sanctum, Shadow Hand(MofF,S), Sending (P), Stop Heart (vile,N,S), Summon Undead V (MofF)

22

6th: Alert Bebilth(vile), Analyze Dweomer, Chain Lightning (P), Circle of Death (N,S), Contingency(P), Disintegrate (P), Dispel Magic Greater, Ectoplasmic Enhancement (Vile,N,S), Globe of Invulnerability, Planar Binding, Repulsion, Shadow Walk(I,S), True Seeing

23

7th: Death by Thorns (corrupt)(vile), Delayed Blast Fireball (P), Hold Person Mass (E,S), Invisibility Mass (I,S), Finger of Death (N,S), Project Image (I,S), Shadow Conjuration Greater(I,S), Spell Turning, Teleport Greater, Wall of Eyes (vile), Whirlwind of Teeth(vile,P)

24

8th:

25

9th:

26

 

Book of Blood (full)

Save DC 17 + Spell Level

2nd: Addiction (vile,E,S), Dance of Ruin (vile,N,S) , Detect Abberations (LofM), Disguise Undead (MofF,I,S), Entice Gift (vile,E,S), Igedrazar’s Miasma(MofF), Masochism (vile,E,S), Sadism (vile,E,S)Spectral Hand(N,S)

19

3rd: Cruel Disappointment (vile,I,S), Deeper Darkvision (Und)(P), Drown (vile), Eradicate Earth (Und), Lightning bolt(P), Protection from Energy, Undulant Innards (LofM,P)

20

4th: Bestow Curse(N,S), Charm Monster(E,S), Dimensional Anchor, Enervation(N,S), Grim Revenge (vile,N,S), Phantasmal Killer(I,S), Psychic Poison(vile), Summon Undead IV (MofF,N,S), Tirumael’s Energy Spheres (MofF,P)

21