© 2003 All Rights Reserved Yerin Yoo

[ Yes, fan-boys and girls, I commissioned this picture from Yerin. Which means she made it specifically for me and I paid for it. Awesome artist, isn't she? If you happen to like it, save yourself from impending legal troubles by scraping up your change and commissioning a picture of your very own from her, rather than stealing this one and using it without permission. Which is something I don't grant much of, being covetous and greedy of nature ;-) ]

"Long gone are my days of creeping in the shadows and hiding in wait. Those means are for beings of a cowardly bent. We Bladesingers are risen above such dribble. So saying, it is boldy into the fray I shall go; if I should come to meet my maker, I will at least have done so with a sense of pride and dignity that your ilk will never truly understand. If drow were truly meant to skulk within the shadows, we'd not have stark white hair, would we?
Now, go back to hiding in your dark recesses, pathetic mewling...."

A wry scowl creases his sharply featured visage as deep crimson orbs glare in your direction, tinted with a hint of annoyance "Yeah, so what if I seem a bit obsessive when it comes to my ebony rose Xull'rae?! Everyone has to have a hobby...and what bloody business is it of your's anyhow?" A delicately fingered, leather guantleted hand comes to rest upon the Thinblade's ornately crafted, silver hued hilt as red tinted orbs narrow in anger "I suggest you make your way to the local brothel now, and find yourself another 'blossom' to bestow your own obsessions upon...."

Staring intently, and rather dumbfoundedly, into the eyes of the immaculate visage of womanhood that now stands before him, his heart beating at a most incredible rate, threatening to explode, he all but whimpers out his response to the goddess that is Xull'rae "Yes...." Ever so gently grasps her slender obsidian hand within his own, settling himself upon one knee before her "...thy Will be done. The cheese and raspberry filled pastries shall be yours 'ere the hour strikes high!"
Bowing his snowy white topped crown downward to lay a soft kiss upon the delicate flesh of her oh so tiny hand, he then all but leaps rearward, keeping his head low, orbs never leaving the floor as he backs slowly out of the room to carry out her bidding.
Halfway to the marketplace, it dawns on him that again he has been duped by her girlish charms, and he curses loudly enough to draw the attention of many a passer-by "Stupid bitch did it again...oughta go back and make her bake ME a few damn pastries...."
However, despite his grumbled thoughts of denial, he returns to his lady lust shortly thereafter, some two dozen of the pastries in tow....


Descent Into
Darkness
(Campaign Site)

[ I'm in the middle of redoing this char page, bear with me ]

NAME: Vesz'aun
RACE: Drow
TEMPLATE: --
GENDER: Male
AGE: 92
EYES: Crimson
HAIR: White
SKIN: Obsidian
SIZE: Med 5'6"
SPEED: 30 ft
CLASS LEVEL HD
Rogue 7 d6
Assassin 1 d6
Urban Ranger 1 d10
Wizard 1 d4
Spell Addict 5 d2
Bladesinger 4 d8
-- - -
-- - -
-- - -
ALIGN: CN
CHAR LEVEL: 19
EXPERIENCE: 1,923,000
FEAT POOL: 0
SKILL POINTS: 0
HIT POINTS: 180
BASE ATTACK: 12
SPELL RESIST: 30
PSI RESIST: 20
SPELL POINTS/Ar: 158

STAT VALUE MOD
STR 18 +4
DEX 30 +10
CON 19 +4
INT 25 +7
WIS 15 +2
CHA 15 +2
APP 20* +5
STR FEAT VALUE
OVER HEAD: 400
OFF GROUND: 800
PUSH/DRAG: 2000
LT LOAD: 133
MED LOAD: 266
HVY LOAD: 400
XXXXXXXXXXXXXXX XXXX
MONEY AMOUNT
COPPER 100
SILVER 20
ELECTRUM 0
GOLD 23
PLATINUM 6
( ) -
( ) -

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 10 = 6 + 4 + - + -
REFLEX 22 = 12 + 10 + - + -
WILL 11 = 9 + 2 + - + -

+2 Racial bonus to Will Saves vs. spells and spell-like abilities
+2 Racial bonus to saves against Enchantment spells or effects

AC
AC = Base + DEX MOD + SIZ MOD + DEFENSE + SHIELD + MISC
41 = 10 + 10 + 0 + 12 + - + 9

+7 dodge bonus to AC when fighting with Thinblade
+1 dodge bonus to AC vs 1 opponent (Dodge feat)
+2 DEX bonus to AC with Cat's Grace

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 24*
TOUCH Excludes Shield, Enhancement bonuses = 40

* Only when something denies DEX bonus despite Uncanny Dodge.

SHIELD/ITEM BONUS WT PEN SP. FAIL
Bracers +1 - - -
INITIATIVE = DEX MOD + MISC
+20 = 10 + 10

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
16 = 12 + 4 + 0 + -
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
22 = 12 + 10 + 0 + -

WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
Thinblade +1 +26 +14 1d10 17-20/x2 -
Dagger +1 (2) +26 +14 1d6 17-20/x2 10 ft
Assassin's Dagger +1 +26 +14 1d4 17-20/x3 -

Base Attack Sequence: +12/+7/+2
+4 Attack bonus on Attacks of Opportunity (Deft Opportunist)
Sneak Attack Damage: 6d10 + 1 STR ability damage

Full Attack Sequence, Thinblade: +26/+26/+21/+16
Full Attack Sequence, Thinblade w/Haste: +27/+27/+27/+22/+17
Full Attack Sequence, Thinblade w/Cat's Grace: +28/+28/+23/+18
Full Attack Sequence, Thinblade w/Haste & Cat's Grace: +29/+29/+29/+24/+19

 

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT 10 = 7 + 3 +  
Balance DEX 15 = 10 + 3 + 2
Bluff CHA 20 = 2 + 18 +  
Climb STR 5 = 4 + 1 +  
Concentration CON 20 = 4 + 16 +  
Craft (Alchemy) INT 25 = 7 + 18 +  
Decipher Script INT 10 = 7 + 3 +  
Diplomacy CHA 10 = 2 + 4 + 4
Disable Device INT 10 = 7 + 3 +  
Disguise CHA 6 = 2 + 4 +  
Escape Artist DEX 25 = 10 + 15 +
Forgery INT 7 = 7 + 0 +  
Gather Information CHA 20 = 2 + 18 +  
Handle Animal CHA 3 = 2 + 1 +  
Heal WIS 2 = 2 + 0 +  
Hide DEX 25 = 10 + 15 +
Intimidate CHA 5 = 2 + 1 + 2
Jump STR 7 = 4 + 1 + 2
Knowledge(Arcana) INT 15 = 7 + 8 +  
Knowledge(Sshamath) INT 10 = 7 + 3 +  
Knowledge(Menzo) INT 10 = 7 + 3 +  
Knowledge(Ched Nasad) INT 8 = 7 + 1 +  
Knowledge(Skullport) INT 8 = 7 + 1 +  
Listen WIS 20 = 2 + 16 + 2
Move Silently DEX 25 = 10 + 15 +
Open Lock DEX 15 = 10 + 5 +
Perform(Dance) CHA 5 = 2 + 3 +  
Perform(Sing) CHA 5 = 2 + 3 +  
Perform(Sexual Techniques) CHA 20 = 2 + 18 +  
Profession(Courtesan) WIS 3 = 2 + 1 +  
Ride DEX 8 = 10 + 0 + -2
Search INT 20 = 7 + 10 + 2
Sense Motive WIS 24 = 2 + 22 +  
Sleight of Hand DEX 18 = 10 + 6 + 2
Spellcraft INT 20 = 7 + 11 + 2
Spot WIS 20 = 2 + 14 + 4
Survival CON 5 = 3 + 2 +  
Swim STR 5 = 4 + 1 +  
Tumble DEX 20 = 10 + 10 +
Use Magic Device CHA 3 = 2 + 1 +  
Use Psionic Device CHA 3 = 2 + 1 +  
Use Rope DEX 11 = 10 + 1 +

+4 bonus to Search, Spot, and Survival checks in underground setting [magic item]
+10 bonus to Bluff, Diplomacy, and Perform (Singing) checks [magic item]
+2 Synergy bonus to Disguise Checks to act in character
+2 Synergy bonus to Appraise checks with Alchemical substances
+2 Synergy bonus to Use Rope checks involving Bindings
+2 Synergy bonus to Survival checks when following tracks
+2 Synergy bonus to Use Magic Device checks involving scrolls

FEAT/TRAIT DESCRIPTION
Legendary Trait Dexterity; +1/6 levels
Blooded +2 Initiative & Spot; Immune to Shaken condition
Unarmored Defense Focus +2 AC unarmored & unencumbered
Unarmored Defense Specialization +4 AC unarmored & unencumbered
Unarmored Defense Mastery +6 AC unarmored & unencumbered
Improved Initiative +4 Initiative
Lightning Initiative +4 Initiative, stackable
Blind-Fighting Negates penalties for blindness
Weapon Mastery Light Blades Group
Weapon Finesse Use DEX mod for attacks with Light Blades
Improved Weapon Finesse Use DEX mod for damage with Light Blades
Combat Reflexes 1 AoO/rnd +1 per DEX mod point = 11
Deft Opportunist +4 attack bonus on AoO
Sneak Attack Training +1d6 sneak attack
Improved Sneak Attack Increase to d8
Greater Sneak Attack Increase to d10
Crippling Strike 1 pt STR damage w/each sneak attack
Dodge +1 dodge bonus to AC vs 1 opponent
Combat Casting +4 Concentration when cast defensively or grappled
Eschew Materials no need for < 1gp components
Maximize Spell Maximum numerical effects
Practiced Spellcaster: Wizard +4 Effective Caster Level
Craft Magic Items Able to create magic items
FLAW DESCRIPTION
Arrogant
Bad Reputation
Black Sheep of Family
Derangement Obsessive
Dislike of Nobility
Family Curse, Major As yet unrevealed
Fool With Money
Hot Headed
Impious
Intolerance Lolthites, -2 check penalties
Irritating Personality
Jealous Lover Chessintra
Judgemental
Lazy
Misfortunate
Overconfident
Overzealous
Powerful Enemy Web of the Spider Queen
Proud
Reaction Penalty
Reckless
Righteous
Stubborn
Glory-Hound
Hedonistic
Anti-Ride By Attack
Anti-Saddleback

MAGIC ITEMS DESCRIPTION
Bracers +1 Fortified 75%; Soulfire (Neg. Energy null)
Belt of Many Pouches Extradimensional Storage, 640 lbs
Armband of Retribution Damage from attacks vs. wearer are divided evenly between wearer and attacker
+2 Profane bonus to AC
Ring of Proof Against Poison Grants Immunity to Poison
Ring of Disease Immunity Immune to all diseases
Ring of Sustenance Power Bonded. No need for food/drink. Only need 2 hrs sleep.
Choker of Eloquence, Greater Power Bonded. +10 Bluff, Diplomacy, Perform (vocal)
Shaundakul's Boots Spd +10 ft; Dbl 1/day for 5 mins; Find the Path 1/Week.
Piwafwi, Bladed +5 Hide Checks. Blades 1d6; 19-20 x2.
Spellcasting Service: CON booster +5 Inherent bonus to CON
Spellcasting Service: DEX booster +5 Inherent bonus to DEX
Spellcasting Service: INT booster +5 Inherent bonus to INT

[ 189,600 gp worth more on the way ]

FULL THINBLADE INFO:
Elven Thinblade +1
- Ruinous: Deals 1 pt CHA damage per hit
- Idiocy: Deals 1 pt INT damage per hit
- Witless: Deals 1 pt WIS damage per hit
- Blending: Bends light around it, negating opponents DEX bonus to AC (+ similar effects)
- Living Metal: heals damage to blade
- Spellblade: Immune to Feeblemind
- Finder: +4 Search, Spot, Survival in underground settings

ADDITIONAL NOTES/ERRATA
Drow Traits
Darkvision 120'
SR 11 +1/Character Level
+2 racial bonus on Will saves vs. spells and spell-like abilities
+2 racial bonus to saves against enchantment spells or effects
Immunity to Sleep spells and effects
Spell-like abilities (Usable 1/day each as caster of Character level)
  • Dancing Lights
  • Darkness
  • Faerie Fire
  • Detect Good
  • Detect Magic
  • Levitate

Light Blindness
Rogue & Assassin Abilities
Uncanny Dodge (Retain DEX bonus when flat-footed)
Evasion (Successful REF save means no damage; failed still full damage)
Trapfinding
Trap Sense +2
Sneak Attack Damage: +6d10 +1 STR damage
Poison Use
Urban Ranger Abilities
Urban Tracking
Favored Enemy: Drow (+1 attk/dmg; +1 bonus to Bluff, Listen, Sense Motive, Spot, Survival checks)
Wild Empathy
Spell Addict Casting Notes
Wild Casting: Concentration check DC 12 + (2xSL) or fail each cast. If fail by 5+, 1 dmg/SL
Crippling Casting: On failed check, voluntarily take dmg=SL to cast spell
Engorged Spellcasting: -2 Dispel per level of sacrificed spell above normal SL
Power Casting: Sacrifice spell of equal or higher level to cast a failed Concentration check
Bladesinging Notes
Bladesong Style: +1 dodge AC bonus/INT mod when one hand free
Lesser Spellsong: Take 10 on Defensive Casting
Song of Celerity: 1/Round free action cast from Bladesinger spell list w/Full Attack
Languages Known
Drow
Undercommmon
Drow Sign Language
Common
Draconic
Elven
Dwarven
Goblin
Abyssal
Infernal
Alchemical/Herbal Concoctions & Items
- Antitoxin: (2 doses) +5 alc bonus to Fort saves vs poison for 1 hour
- Hastening Oil (10 doses)
- Stinging Smoke (1 dose)
- Catmint Potpourri (1 dose)
- Wolf's Bane (2 doses)
- Xanapher's Toil (4 doses)
- Ashen Powder (2 doses)
- Flash Powder (2 doses)
- Jellyfish Paste (2 doses)
- Shock Freeze (2 doses)
- Tripvine (2)
- Yellow Dust (2 doses)
- Blood Decoy (4)
- Salt Tablet (25 doses)
- Water Additive (5 doses)
- Acacia (8 doses) Cure Light Wounds 1d8+1
- Belladonna (4 doses) Cure Lycanthropy; Ingested Poison DC 18 1d4 CON/1d4 CON
- Broom/Besom (2 doses) Cures 1d3 temp DEX damage
- Deirdre's Tears (2 doses) Confers Water Breathing for one minute
- Elderberry (2 doses) Neutralize Poison
- Eyeblight (2 doses) Dust thrown in face blinds for 2d4 rnds, REF save DC 15 to avoid
- Hawthorn (4 doses) Restores Sobriety
- Henbane (2 doses) Cures Deafness
- Ignis Weed (10 doses) Grants Rage ability for 2 rounds
- Mandrake (2 doses) INT boost 1d4+1 for 1 hour
- Monkshood (4 doses) Keeps Lycanthropes from approaching closer than 10 ft
- Monkshood (4 doses) Keeps Vampires from approaching closer than 10 ft
- Mugwort (2 doses) Immunity to poison for 1 hour
- Mugwort (1 dose) Heal as the spell
- Mullein (10 doses) Reduces DC of crafting other herbal items by 2 for two hours
- Skullcap (10 doses) Blow in face of Raging person, brings victim out of Rage/Frenzy
- Witch Hazel (5 doses) Grants +1 WIS for one hour
- Wormwood (5 doses) Overcomes Nauseated Condition

Poisons
- Mummy Dust (4 doses) (Injury DC 14, 1d4 CON/1d6 CON)
- Blackrot (4 doses) (Injury DC 17, 1d4 DEX/1d4 DEX)
- Shellfish Toxin (2 doses) (Injury DC 22, 4d4 STR/2d4 STR)
- Hemlock (4 doses) (Ingested Poison DC 16, 2d12 hp/2d6 CON)
- Cyanide (1 dose) Injury DC 21 2d8 CON/1d8 CON* permanent)

Drugs
- Kammarth ( 4 doses) Initial: Expeditious Retreat 1d4+1 Minutes, Secondary +2 alc bonus to DEX for duration
- Ziran (2 doses) Dazed for 1 rnd, then +2 alc bonus to DEX for 1d3 hours. -2 CON after wears off
- Crystal Haze (1 dose)
- Black Out (5 doses)

Miscellaneous Items
- Appraisal Kit, Masterwork (20 uses) +3 Circumstance bonus to Appraise checks
- Identification Kit, Masterwork (20 uses) +2 circumstance bonus to id potions
- Thieve's Tools, Masterwork
- Jailbreak Tools
- Chortle Bomb: (2) Fort save DC 16 or painful laughter/choking. no other action 1d4 rnds
- Rust Orb (1)
- Holly Wand (2) (Makes holder immune to Bestow Curse)
- Smokestick (2)
- Sunrod (5)
- Thunderstone: (2)
- Concealing Ring: Holds 1 dose poison
- Fire Gloves: Absorb 1d10 fire damage/rnd
- Scrollcase, Adamantine
- Acid (5 flasks)
- Armor Cracker (5)
- Armor Crippler (4)
- Caltrops (5 bags)
- Finger Blade
- Blossoming Lockbreaker (5)
- Lockbreaker, Magnetic
- Marbles (3 bags)
- Pin Ring
- Underhold Claws
- Breath Bag (5)
- Hunting Horn
- Tourniquet
- Water Pack
- Waterskin (2)
- Web Net
- Masterwork Manacles w/ Amazing Lock
- Crowbar
- Rumblestick (20)
- Garrote, Wire (10)
- Garrote, Locking (2)
Z'Ahrmanthialastus (Zari) [ Imp Familiar]
HD: As Master ( 117 hp )
Initiative: +3
Speed: 20 ft; Fly 50 ft (Perfect)
AC: 29 (+2 Size, +3 DEX, +14 Natural)
TAC: 15
FFAC: 26
Base Attack/Grapple: +3/-5
Attack: Sting +8 melee (1d4 + poison)
Full Attack: Sting +8 melee (1d4 + poison)
Space/Reach: 2-1/2 ft/0 ft
Special Attacks: Poison, Spell-like abilites
Special Qualities: Alternate Form, DR 5/Good or Silver, Darkvision 60', Fast Healing 2, Immune to Poison, Fire Resistance 5, Share Spells, Empathic Link, Deliver Touch Spells, Speak With Master, SR 22, Scry on Familiar
Saves: As Master
Abilities: STR 10, DEX 17, CON 10, INT 13, WIS 12, CHA 14
Skills: Diplomacy +8, Hide +17, Knowledge (Arcana) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)
Feats: Dodge, Weapon Finesse, Improved Evasion

Poison [Ex]
Injury, Fort Save DC 13, 1d4 DEX/2d4 DEX

Alternate Form [Su]
Assume two forms no larger than medium sized as polymorph self (Caster level 12th), save that no healing for changing forms. Forms are a Tiny Male Monstrous Spider, and a female drow.

Spell-like Abilities
Caster Level 6, save DCs CHA based.
Suggestion 1/day.

Spellbook
NOTE: Caster Level 12th, Effective Caster Level 16th
  • 1st-Level Spells
    • Expeditious Retreat*
    • Mage Armor*
    • Magic Weapon*
    • Shield*
    • True Strike*
    • Kauper's Skittish Nerves*
    • Drug Resistance
    • Extract Drug
    • Anticipated Attack
    • Comprehend Languages
    • Elemental Weapon
    • Web Walking
    • Alarm
    • Charm Person
    • Chromatic Orb
    • Grease
    • Identify
  • 2nd-Level Spells
    • Blur*
    • Bull’s Strength*
    • Cat’s Grace*
    • Mirror Image*
    • Protection from Arrows*
    • Masochism
    • Sadism
    • Melf's Acid Arrow
    • Bear's Endurance
    • Blink
    • Assassin's Strike
    • False Life
    • Fox's Cunning
    • Monk's Fighting Grace
    • Unseen Trickster
    • Vigilant Guardians
    • See Invisibility
  • 3rd-Level Spells
    • Displacement*
    • Greater Magic Weapon*
    • Haste*
    • Keen Edge*
    • Improved Mage Armor*
    • War Mastery*
    • Reverse Arrows*
    • Wall of Chains
    • Bolt of Conjuration
    • Bone Arrow
    • Dispel Magic
    • Fireball
    • Lightning Bolt
    • Gaseous Form
    • Zone of Visibility
    • Gentle Repose
    • Nondetection
  • 4th-Level Spells
    • Dimension Door*
    • Fire Shield*
    • Improved Invisibility*
    • Stoneskin*
    • Baneblade*
    • Vitriolic Flames
    • Bestow Curse
    • Contaigon
    • Dimensional Anchor
    • Lower Spell Resistance
    • Ice Storm
    • Otiluke's Resilient Sphere
    • Polymorph
    • Remove Curse
    • Scrying
    • Summon Monster IV
    • Globe of Invulnerability, Lesser

Assassin Spells
Disguise Self
Jump


Creeping Death -Metallica