© 2001 All Rights Reserved Eden Celeste

Please do the right thing and check the link above to check the artists site, or you can check this page for legal notices and how the process was done. This IS MY PICTURE I DESCRIBED IT AND PAID FOR IT. It is highly recommend that you check the two links I provided!!

Stats are based on 2nd and 3.5 Edition conversion/meshing. This "character sheet" has been in effect since July 19th 2001.

this "sheet" was last modified on November 14th, 2004


Eyes of Night

NAME: Xull'rae Zauviir
RACE: Drow
GENDER: Female
AGE: 71
EYES: Amber
HAIR: Coppery (red)
SKIN: Ebony
SIZE: Medium
SPEED: 30 feet
CLASS LEVEL HD
1) Wilder 4 d6
2) Fighter 1 d12
3) Wizard 1 d6
4) Cleric 5 d10
5) Rogue 2 d8
6) Masked Traitor 3 d8
7) Psion 1 d6
8)    
ALIGNMENT: Neutral Evil
CHAR LEVEL: 17
EXPERIENCE: 944,466
SKILL POINTS: 0
FEAT POOL: 0
HIT POINTS: 183
SPELL RESIST: 28
PSION RESIST: 18
SPELL POINTS/Di: 83
SPELL POINTS/Ar: 3
PSPs: 141

 

STAT VALUE MOD
STR 16 +3
DEX 30 +10
CON 17 +3
INT 20 +5
WIS 24 +7
CHA 18 +4
APP 17* +
STR FEAT VALUE
OVER HEAD: 230
OFF GROUND: 460
PUSH/DRAG: 1150
LT LOAD: 76
MED LOAD: 153
HVY LOAD: 230
XXXXXXXXXXXXXXX XXXX
MONEY AMOUNT
COPPER 0
SILVER 8
ELECTRUM 0
GOLD 20
PLATINUM 5
( )  
( )  

 

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 13 = 8 + 3 + 2 +  
REFLEX 22 = 8 + 10 + 2 + 2
WILL 23 = 14 + 7 + 2 +  

+2 to Will save VS Spells and Spell-like Abilities

 

AC
AC = 10 + DEX MOD + SIZ MOD + NAT ARMOR + ARMOR + SHIELD + MISC
25 = 10 + 10 + 0 + 0 + 2 + N/A + 3

 

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 15
TOUCH Excludes Armor, Shield, Natural Armor = 25

 

SHIELD/ITEM BONUS WT PEN SP. FAIL
N/A --- --- --- ---
INITIATIVE = DEX MOD + MISC
23 = 10 + 13

 

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
+20 = 17 + 3 + 0 + ---
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
+27 = 17 + 10 + 0 + ---

 

WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
Swift Vengeance (+1 Dagger) +31/+33 14 1d6* 13-20/x3 20 feet  
Dark Punisher (+1 Short Sword) +31 14 1d8* 13-20/x3 ----  
Hissing Death (+1 Scourge) +24 7 1d6 19-20/x2 ----  
Cutting Embrace (+1 Dagger Whip) +24 7 1d8 17-20/x2 15 feet  
 

Full Attack Sequence, Short Sword: +31/+31/+26/+21/+16
Full Attack Sequence, Short Sword w/Haste: +32/+32/+32/+27/+27/+17

Full Attack Sequence, Dagger: +31/+31/+26/+21/+16/
Full Attack Sequenc, Dagger w/Haste: +32/+32/+32/+27/+22/+17

Full Attack Sequence, Thrown Dagger: +33/+33/+28/+23/+18
Full Attack Sequence, Thrown Dagger w/Haste: +34/+34/+34/+28/+23/+18

Full Attack Sequence, Short Sword (Paired, Primary): +29/+29/+24/+19/+14
Full Attack Sequence, Dagger (Paired, Secondary): +29/+24/+19

Full Attack Sequence, Short Sword w/Haste (Paired, Primary): +30/+30/+30/+25/+20/+15
Full Attack Sequence, Dagger w/Haste (Paired, Secondary): +30/+25/+20

 

Full Attack Sequence, Dagger-Whip & Scourge: +24/+24/+19/+14/+9
Full Attack Sequence, Dagger-Whip & Scourge w/Haste: +25/+25/+25/+20/+15/+10
 

*Dagger: +1d6 Acid damage/hit; Gain temporary PSPs on Critical Hit (10 x damage dealt)

*Sword: 1 CON damage per hit + Curse (Will save DC 15)

Sneak Attack damage +1d6

 

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT 10 = 5 + 5 +  
Autohypnosis WIS 12 = 7 + 5 +  
Balance DEX 14 = 10 + 1 + 3
Bluff CHA 20 = 4 + 16 +  
Climb STR 6 = 3 + 1 + 2
Concentration CON 21 = 3 + 15 + 3
Decipher Script INT 6 = 5 + 1 +  
Diplomacy CHA 20 = 4 + 12 + 4
Disable Device INT 10 = 5 + 5 +  
Disguise CHA 5 = 4 + 1 +  
Escape Artist DEX 15 = 10 + 4 + 1
Forgery INT 6 = 5 + 1 +  
Gather Information CHA 10 = 4 + 6 +  
Handle Animal CHA 5 = 4 + 1 +  
Heal WIS 7 = 7 + 0 +  
Hide DEX 23 = 10 + 12 + 1
Intimidate CHA 15 = 4 + 9 + 2
Jump STR 8 = 3 + 1 + 4
Knowledge (Arcana) INT 6 = 5 + 1 +  
Knowledge (Psionics) INT 6 = 5 + 1 +  
Knowledge (Anatomy) INT 12 = 5 + 7 +  
Knowledge (Religion) INT 6 = 5 + 1 +  
Knowledge (The Planes) INT 6 = 5 + 1 +  
Knowledge (Nobility) INT 6 = 5 + 1 +  
Knowledge (Politics) INT 6 = 5 + 1 +  
Knowledge (Menzo) INT 6 = 5 + 1 +  
Knowledge (Sshamath) INT 6 = 5 + 1 +  
Listen WIS 22 = 7 + 11 + 4
Move Silently DEX 23 = 10 + 12 + 1
Open Lock DEX 15 = 10 + 3 + 2
Perform (Lap Harp) CHA 5 = 4 + 1 +  
Perform (Dancing) CHA 5 = 4 + 1 +  
Psicraft INT 12 = 5 + 7 +  
Ride DEX 11 = 10 + 0 + 1
Search INT 17 = 5 + 10 + 2
Sense Motive WIS 20 = 7 + 13 +  
Sleight of Hand DEX 17 = 10 + 4 + 3
Spellcraft INT 10 = 5 + 5 +  
Spot WIS 20 = 7 + 9 + 4
Survival CON 5 = 3 + 2 +  
Swim STR 4 = 3 + 1 +  
Tumble DEX 15 = 10 + 2 + 3
Use Rope DEX 12 = 10 + 1 + 1

+2 synergy bonus to Disguise check to act in character

+2 synergy bonus to Use Rope check involving binding

+2 synergy bonus to Survival checks when following tracks

+5 Competence bonus on Hide Checks (granted from Armor)

+2 synergy bonus to Knowledge (Psionics)

 

+2 synergy bonus to Knowledge (Psionics) Involving power stones

 

+2 synergy bonus to Autohypnosis

 

 

Cleric spell points 83

Wizard Spell points 3

15 Spells for first level. have all Cantrips;List include 1st level***

Corrosive Grasp, Know Protections, Spirit Worm, Kaupaer's Skittish Nerves, Mage Armor, Obscuring Mist, Identify, True Strike, Burning Hands, Magic Missiles, Shocking Grasp, Chill Touch, Ray of Enfeeblement, Bestow Wound, Block the seed
 

Familiars: 1 for Cleric;1 for Wizard

Cleric:  Hairy Spider Familiar

HD: As Master (92 hp)
 
Initiative: +3
 
Speed: 20 ft, Climb 10 ft
 
AC23 (+ 2Size, +3 DEX +8 natural)
TAC: --
FFAC: --
 
Base Attack/Grapple: 0/-12
Attack: Bite +5 melee (1d3-4 dmg plus poison)
Full Attack: Bite +5 melee (1d3-4 dmg plus poison)
 
Space/Reach: 2-1/2 ft/0 ft
 
Special Attacks: Poison (Fort Save DC 10, 1d2 STR/1d2 STR)
 
Special Qualities:
-Darkvision 60'
-Tremorsense 60'
-Vermin Traits
-Improved Evasion
-Granted Abilities:Alertness
-Share Spells
-Empathic Link within 1 mile radius
-Deliver Touch Spells
-Speak With Master
-Speak with Birds
-Spell Resistance = Master's Level +5 = 21
-Scry on Familiar
 
Saves: As Master
 
Abilities: STR 3, DEX 17, CON 10, INT 14, WIS 10, CHA 2
 
Skills: Climb +11, Hide +15, Jump +10, Spot +8
 
Feats: Weapon Finesse

 

 

Wizard: PENDING****

Raven
 
HD: As Master (92 hp)
 
Initiative: +2
 
Speed: 10 ft, Fly 40 ft (Average)
 
AC: 23 (+2 size, +2 DEX +8 Natural)
TAC: --
FFAC: --
 
Base Attack/Grapple: +15/-13
Attack: Claws +4 melee (1d2-5 dmg)
Full Attack: Claws +4 melee (1d2-5 dmg)
 
Space/Reach: 2-1/2 ft/0 ft
 
Special Attacks: --
 
Special Qualities:
-Low-light Vision
-Improved Evasion
-Granted Abilities: Alertness
-Share Spells
-Empathic Link within 1 mile radius
-Deliver Touch Spells
-Speak With Master
-Speak with Birds
-Spell Resistance = Master's Level +5 = 21
-Scry on Familiar
Saves: As Master
 
Abilities: STR 1, DEX 15, CON 10, INT 14, WIS 14, CHA 6
 
Skills: Listen +3, Spot +5
 
Feats: Weapon Finesse,

 

 

Psicrystal
HD: As master (92 hp)
 
Initiative: +2
 
Speed: 30 ft, Climb 20 ft
 
AC: 23 (+4 size, +7 Natural, +2 DEX*)
FFAC: 21
TAC: 16
 
Base Attack/Grapple: +0/-17
Attack: N/A
Full Attack: N/A
 
Space/Reach: 1 ft/0 ft
 
Special Attacks: N/A
 
Special Qualities:
-Construct Traits
-Hardness  8,
-Granted Abilities: Improved Evasion
-Self Propulsion
-Share Powers
-Sighted
-Telepathic Link
-Deliver Touch Powers
-Telepathic Speech
-Flight
-Sight Link
-Channel Power
 
Saves: As Master
 
Abilities: STR 1*, DEX 15*, CON --, INT 14, WIS 10, CHA 10
 
Skills: Climb +14*, Listen +6, Move Silently +6*, Seach +2, Spot +6
 
Feats: Alertness
 
Alignment: As Master
 
Personalities: Nimble (+3 Initiative), Single-Minded (+3 Concentration checks)
 
*This denotes that the Self-Propulsion must be active

 

DOMAIN NAME: Drow
POWER: Lightning Reflexes
1st: Cloak of Dark Power
2nd: Clairaudience/Clairvoyance
3rd: Suggestion
4th: Discern Lies
5th: Spider Form
6th: Dispel Magic, Greater
7th: Word of Chaos
8th: Greater Planar Alley
9th: Gate

 

DOMAIN NAME: Destruction
POWER: Smite/1day
1st: Inflict Light Wounds
2nd: Shatter
3rd: Contagion
4th: Inflict Critical Wounds
5th: Circle of Doom
6th: Harm
7th: Desintegrate
8th: Earthquake
9th: Implosion

 

DOMAIN NAME: Trickery
POWER: Skills
1st: Change Self, Unravel
2nd: Invisibilty, Garbled Tongue
3rd: Non-Detection, Dramatic Visage
4th: Confusion
5th: False Vision
6th: Mislead, Fool's Emerald
7th: Screen, Phantasmal Plague
8th: Polymorph any Object
9th: Time Stop

 

FEAT DESCRIPTION
Blooded +2 Initiative and Spot; Immune to Shaken condition
Swift and Silent Move Silently and Hide at full speed with no penalty
Noble Birth Start out with double your normal starting money
Athletic 2 running, jumping, tumbling, throwing, climbing, etc
Catlike Grace +1 all DEX based skills
Enhanced Senses
+1 bonus to any surprise checks that involve hearing; also, gain a +2 bonus to Listen checks. +1 bonus to surprise checks that involve smell, and gain a +2 bonus to Tracking checks. +3 bonus to see if you detect poison. +1 bonus to all Pick Pocket and Open Lock skills.
Racial Intelligence Boost +1 Intelligence for drow
Legendary Trait: Dexterity +1 DEX per 6 levels
Increased Hit Die I Up by 2 (i.e. d4 becomes d6)
Improved Base Attack I BA up by 1
Improved Base Attack II BA up by 2
Mental Expertise Highly skilled in the use of one devotion from each discipline. Pay only 50% of the PSP cost to power and maintain one specific devotion from each discipline
PSP Recovery Recover PSP's at 150% the normal rate
Willful Once per day, can negate an opponent's special bonuses of any type
Leadership Can recruit Cohorts and followers, and can attract loyal people to assist her
Extra Domain Gain 1 more domain of choice
Pious Soul Spend a faith point to add 1d6 to Attack roll, Saving throw or any other check
Extra Turning Can rebuke Undead 4 more times a day
Sacred Vengeance As a free action, she spends one of her turn or rebuke undead attempts to add 2d6 points of damage to all of her successful melee attacks against undead until the end of the current round.
Corrupt Spell Turns half the spell damage into unholy damage
Practiced Spellcaster: Cleric +4 effective caster level on all cleric spells
Scribe Scroll Can create scrolls
Improved PsiCrystal Gives her a second personality to her PsiCrystal
Improved Critical: Light Blades Group
When using the Light Blades Group, double the Critical range (i.e. a Crit 20 becomes a Crit 19-20)
Weapon Mastery: Light Blades Considered a Grand Master in the weapon or weapons covered under this feat. This confers one extra attack per round while making a Full Attack action, at your highest attack bonus (much like Haste). It also increases the damage dice of your weapon(s) by one factor (i.e. 1d6 becomes 1d8).this being Light Weapons for dagger and short sword
Weapon Mastery: Flails and Chains Considered a Grand Master in the weapon or weapons covered under this feat. This confers one extra attack per round while making a Full Attack action, at your highest attack bonus (much like Haste). It also increases the damage dice of your weapon(s) by one factor (i.e. 1d6 becomes 1d8) this being flails and chains for her Dagger-whip and her Scourge
Two Weapon Fighting Penalties for fighting with two weapons are reduced by two.
Improved Two Weapon Fighting Grants an extra attack, so two attacks with your off-hand at a -5 penalty
Greater Two Weapon Fighting A third attack with her off-hand weapon albeit a -10 penalty
Weapon Finesse Use DEX modifier for attack with Light Weapons
Improved Weapon Finesse Use DEX modifier for damage with Light Weapons
Improved Initiative Have trained to react more quickly in a fight. Add +4 Initiative bonus.
Lightning Initiative Have trained to react more quickly in a fight. Add +4 Initiative bonus. (this stacks with other things)
Lightning Reflexes Gets a +2 bonus on all Reflex saving throws.
Combat Reflexes May make multiple attacks of opportunity, equal to one per level of her Dexterity modifier per round
Counterattack Uses attacks of opportunity each time someone attacks her
Power Penetration Her powers are especially potent--she gains a +4 bonus on manifester level checks to beat a creatures power resistance
Blind-Fight
In melee, every time she misses because of concealment, she can reroll the miss chance percentile
Arcane Strike [FFG] Channel spells through weapon, lasts 1 rnd/caster level or until discharged. hold 1 spell/enhancement bonus of weapon
Reach Spell She can cast  touch spells without touch the spell recipient
Dodge She gains an additional +1 AC vs. a specific opponent during a fight

 

FLAW DESCRIPTION
Allergies Hay and dust
Anti-Augment Summoning Weakened summoned creatures
Anti-Enhanced Casting Level Conjuration
Anti-Magical Artisan Brew Potions
Anti-Spell Focus Conjuration
Arrogant Firmly believes that she is better than anyone else is
Bad Reputation Kind to males
Black Sheep of the Family Likes fighting more the spell casting*
Branded Back of neck by Bregan D'Aerthe
Cruel Has a sadistic streak, she is mean for no reason
Curiosity Finds mysteries of any sort irresistable.
Dark Secret Masked Traitor of Vhaeraun
Dark Secret Is an Oblodra
Derangement Maniaphobia: fear of going insane
Derangement Obsessive Compulsive Disorder**
Dislike of Nobility Considers nobles to be little more than cowards
Extravagant Enjoy living in the lap of luxury
Family Curse, Major (double) Madness (so strong it counts twice)
Fanaticism To the faith and ideals of Vhaeraun
Fool With Money Compulsion to spend money
Greedy Wants more, more more...Will lie, cheat, kill to get it
Harbinger of Ill Omen Cogliostro
Hot-headed Takes offense easily and will resort to violence
Intolerance Lawful Good beings
Intolerance Goody-two-shoes drow
Irritating Personality Very sarcastic, condescending and degrading
Jealous Lover Vesz'aun Auvryath
Limited Magic Item Use Potions
Nightmares Bad dreams every time she sleeps
No Retreat Won't back down, once in a fight
Overconfident Nothing is beyond her capabilities
Overzealous Everything not in her ideals, she seeks to destroy
Phobia, Major Phaerimm
Proud Don't like or want help from others
Reaction Penalty Rubs people the wrong way upon meeting them
Reckless Will jump in a situation, regardless of the danger
Righteous Will do bad things to achieve a noble goal
Stubborn Has her mind set, and very rarely changes it
Weakness For all types and kinds of gems

 

GEAR/ITEM DESCRIPTION
Circlet of Blasting, Minor Searing Light 1/day: 3d6 normal, 6d6 undead, 6d8 vamps
Ring of Sustenance No need to eat/drink + only need 2 hrs sleep.
Ring of Mind Shielding For as long as its worn, protects against mind effects such as Mind Reading, Detect Alignment Discern Lies and so on
Ring of Disease Immunity Protects against all diseases
Piwafwi of Resistance +2 +2 all saving throws
Boots of Striding and Springing +10 base speed; +5 Jump checks
Bag of Holding  250 lbs
Spellcasting Service: DEX boost  +5 Inherent Bonus to DEX
Spellcasting Service: WIS boost +5 Inherent Bonus to WIS

 

ADDITIONAL NOTES/ERRATA
* For black sheep she's also kind to males and has coppery colored hair

**For her derangement of Obsessive Compulsive Disorder - Counting and color cordinating her gems.  (This means she knows the EXACT number of gems she has, the value of each and puts them in color arrangements. i.e. blues, then purples then reds and so on.) Carries a case so she may keep her gems with her when she travels.

Special Note: Fighting styles - (Xull'rae knows these or is master of) Master of Fegrin's Pair, Sargh'elgg, While she knows the BASICS OF THESE FOLLOWING STYLES:(This means she doesn’t know the complete style but has one or more feats to have partial knowledge of the style type) Draa Velve, Kyone Veldrin, Kyorlin Plynn, Orb Alur, and Ust Sreen

***Spells will be on a separate page with descriptions when I get around to sorting things, so will armor and the rest of her gear not on this sheet

****The raven familiar has not been played out yet


EXTRA ABILITIES DUE TO CLASS LEVELS
Cleric:

  • Rebuke Undead
  • Aura
  • Spontaneous Healing/Inflicting
  • Automatic Languages:
    • Elven (Drow dialect)
    • Undercommon
      Bonus:
       
    • Common
    • Abyssal
    • Draconic
    • Drow Sign Language
    • Goblin

    Masked Traitor:
     

  • cast Blessing of Vhaeraun once per day as a spell-like ability
  • cast Deceive Prying at will as a spell-like ability once in their lifetime. After this has been used, the spell must be prayed for as normal
  • can cast Darkfire like a Darkmask (1 per day)
  • Can cast Pass Without a Trace like a Darkmask (1 per day)
  • Can Change Self like a Darkmask (1 per day)
  • Has light immunity like a Darkmask
  • Can cast Spider Affinity like an Arachne
  • Can use Spider Eyes like an Arachne
  • Is granted Webspinner like an Arachne

    Rogue:
     

  • Sneak Attack +1d6
  • Trapfinding
  • Evasion

    Wilder:
     

  • Wild Surge
  • Psychic Enervation
  • Elude Touch
  • Surging Euphoria +1

    DROW TRAITS
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus on Will saves vs. spells and spell-like abilities
    +2 racial bonus to saves against enchantment spells or effects
    Immunity to Sleep spells and effects
    Spell-like abilities (Usable 1/day each as caster of Character level)

  • Dancing Lights
  • Darkness
  • Faerie Fire
  • Detect Good
  • Detect Magic
  • Levitate

    Light Blindness