Xull'rae Zauviir

See the old Xull'rae I and Xull'rae incarnation II to compare the differences!

This page Last updated: March 23rd, 2007

See her without her items on!


©2006 commissioned art by Rabid Doom Bunny
DO NOT TAKE, permission NOT granted!

NAME: Xull'rae
RACE: Drow
TEMPLATE: Phrenic
GENDER: Female
AGE: 92
EYES: Amber
HAIR: Copper
SKIN: Obsidian
SIZE: Medium
HEIGHT: 5'6"
WEIGHT: 128
SPEED: 60 feet
CLASS LEVEL HD
1)Drow Racial Paragon 3 d6
2)Cleric 2 d8
3)Divine Oracle 6 d6
4)Contemplative 10 d6
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
CHAR LEVEL: 21
ECL: 25
EXPERIENCE: 300,000
ALIGN: NE
FEAT POOL: 0
SKILL POINTS: 0/180
HIT POINTS: 256
DMG REDUCT: --
SPELL RESIST: 32
PSION RESIST: 31
EAB: 1
ESB: 0

STAT VALUE MOD
STR 21 +5
DEX 30 +10
CON 20 +5
INT 26 +8
WIS 30 +10
CHA 20 +5
STR FEAT VALUE
OVER HEAD: 460
OFF GROUND: 920
PUSH/DRAG: 2300
LT LOAD: 153
MED LOAD: 306
HVY LOAD: 460
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 13,017.75
PLATINUM 0
( ) --

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 19 = 9 + 5 + 5 + 0
REFLEX 24 = 8 + 10 + 6 + 0
WILL 30 = 15 + 10 + 5 + 0

  • +2 racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +7 (Standard action) or +5 (Swift action) Insight bonus to saves with Defensive Precognition


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    43 = 10 + 10 + 0 + 8 + - + 5 + +8

  • Miscellaneous includes +5 Deflection bonus, +2 Profane bonus, +2 Insight bonus, and +1 Dodge bonus from items
  • Armor bonus comes from Bracers rather than Nightscale
  • +9 Shield bonus with Force Screen
  • +7 (Standard action) or +5 (Swift action) Insight bonus to AC with Defensive Precognition (overrides the 2 pts in Misc)

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 32*
    TOUCH Excludes Shield, Enhancement Bonus = 35*

    INITIATIVE = DEX MOD + MISC
    12 = 10 + 2

    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    30 = 20 + 5 + 0 + 5
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    35 = 20 + 10 + 0 + 5

  • Miscellaneous includes +3 luck bonus, +1 bonus from Haste, and +1 EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Short Sword +42 +20 1d6
    Dagger +42 +20 1d4 10
    Lethe's Lash +32 -- 1d6 19-20/x2 15
    Scourge

    SHORT SWORD OR DAGGER: +42/+42/+37/+32/+27

    SHORT SWORD & DAGGER, PRIMARY: +40/+40/+35/+30/+25
    SHORT SWORD & DAGGER, SECONDARY: +40/+35


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 8 = 8 + 0 + 0
    Balance DEX 10 = 10 + 0 + 0
    Bluff CHA 20 = 5 + 15 + 0
    Climb STR 5 = 5 + 0 + 0
    Concentration CON 29 = 5 + 24 + 0
    Diplomacy CHA 25 = 5 + 20 + 0
    Disguise CHA 5 = 5 + 0 + 0
    Escape Artist DEX 10 = 10 + 0 + 0
    Forgery INT 8 = 8 + 0 + 0
    Gather Information CHA 5 = 5 + 0 + 0
    Heal WIS 10 = 10 + 0 + 0
    Hide DEX 40 = 10 + 10 + 20
    Intimidate CHA 15 = 5 + 10 + 0
    Jump STR 5 = 5 + 0 + 0
    Knowledge(Religion) INT 32 = 8 + 24 + 0
    Knowledge(Underdark Local) INT 11 = 8 + 3 + 0
    Knowledge(Arcana) INT 11 = 8 + 3 + 0
    Knowledge(The Planes) INT 9 = 8 + 1 + 0
    Knowledge(Nobility & Royalty) INT 9 = 8 + 1 + 0
    Listen WIS 22 = 10 + 10 + 2
    Move Silently DEX 40 = 10 + 10 + 20
    Perform([Untrained]) CHA 5 = 5 + 0 + 0
    Ride DEX 10 = 10 + 0 + 0
    Search INT 8 = 8 + 0 + 2
    Sense Motive WIS 20 = 10 + 10 + 0
    Spellcraft INT 32 = 8 + 24 + 0
    Spot WIS 22 = 10 + 10 + 2
    Survival WIS 10 = 10 + 0 + 0
    Swim STR 5 = 5 + 0 + 0
    Use Rope DEX 10 = 10 + 0 + 0

    FEAT
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Shield Proficiency
    Simple Weapon Proficiency
    Martial Weapon Proficiency (Rapier)
    Martial Weapon Proficiency (Short Sword)
    Martial Weapon Proficiency (Longsword)
    Exotic Weapon Proficiency (Hand Crossbow)
    Two-Weapon Fighting
    Improved Two-Weapon Fighting
    Weapon Finesse
    Skill Focus (Knowledge [Religion])
    Practiced Spellcaster (Cleric)
    Divine Metamagic
    Extend Spell
    Persistent Spell

    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Uncanny Dodge
    Improved Uncanny Dodge
    Prescient Sense (Evasion in any armor)
    Trap Sense +2

    Damage Resistance 10/Magic
    Haste constantly active
    Spider Climb constantly active
    Native Outsider Subtype
    No need to eat, drink, breathe; Only need 2 hours sleep

    Immune to Disease
    Immune to Poison
    Immune to Magical Aging
    Immune to Death Spells & Effects
    Immune to Energy Drain
    Immune to All Negative Energy Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Sleep spells & Effects
    Immune to All Harmful Vapors & Gases (no need to breathe)
    Immune to Critical Hits & Sneak Attacks

    Constantly Persisted Spells (Can do up to 4 per day):

    • Divine Power
    • Divine Favor

    Drow Traits
    Darkvision 150'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 2/day
    • Darkness 2/day
    • Faerie Fire 2/day

    Light Sensitivity
    Drow Paragon Abilities
    (All reflected in Drow Traits above)
    Improved Spell-like abilities
    Improved Darkvision
    Light Sensitivity
    Ability Boost (+2 DEX)
    Cleric Abilities
    Spellcasting (21st level caster)
    Spontaneous Casting: Inflict spells (same spell level or lower)
    Evil Aura [Ex]
    Rebuke Undead 8/day
    Contemplative Abilities
    Bonus Domain
    Divine Health (Immune to Disease)
    Slippery Mind (as per the Rogue ability)
    Divine Wholeness (Heal wounds on self up to 40 hp/day)
    Divine Body (Immune to Poison)
    Divine Soul (Spell Resistance)
    Eternal Body (No longer suffers aging penalties; no magically aged)
    Mystic Union (become a Native Outsider, DR 10/magic)
    Divine Oracle Abilities
    Oracle Domain for free
    Scry Bonus (+1 Profane bonus to save DC of all Divination [Scrying] spells)
    Prescient Sense
    Trap Sense +2
    Divination Enhancement (Roll twice, use best result for Augury and similar spells)
    Uncanny Dodge
    Improved Uncanny Dodge
    Languages Known
    Elven
    Undercommmon
    Drow Sign Language
    Common
    Draconic
    Dwarven
    Abyssal
    Infernal
    Spells Prepared
    NOTE: Caster Level 21st
    • 1st-Level Spells
      • Disguise Self (Domain)
    • 2nd-Level Spells
      • Invisibility (Domain)
    • 3rd-Level Spells
      • Fly (Domain)
    • 4th-Level Spells
      • Dimension Door (Domain)
    • 5th-Level Spells
      • False Vision (Domain)
    • 6th-Level Spells
      • Mislead (Domain)
    • 7th-Level Spells
      • Teleport, Greater (Domain)
    • 8th-Level Spells
      • Polymorph Any Object (Domain)
    • 9th-Level Spells
      • Time Stop (Domain)

    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Empty
    • BODY: Nightscale Leather Armor
    • WAIST: Belt of Battle
    • SHOULDERS: Cloak of Stealth
    • ARMS: Bracers of Armor
    • HANDS: Casting Glove
    • RING (R): Empty
    • RING (L): Empty
    • FEET: Boots of Continuous Spider Climbing

    Slotless Worn Magic Items
    • Earring of Sustenance
    • Anklet of Adaptation

    "Single Use" Magic Items & Grafts

    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Tome of Clear Thought +5
    • Tome of Understanding +5

    Other Magic Items

    • Short Sword
    • Dagger
    • Scourge of Fangs
    • Lethe's Lash (Whip-dagger)
    • Cure Staff
    • Nightstick (4)

    For full descriptions of magic items, visit Here


    Mundane & Alchemical Items
    • Spell Component Pouch
    • Masterwork Thieves Tools
    • Crowbar
    • Hammer
    • Piton (10)
    • Empty Flask (2)
    • Empty Vial (2)
    • Empty Sack (2)
    • Empty Wineskin (2)
    • Caltrops (2 bags)
    • Smokestick (2)
    • Tanglefoot Bag (2)
    • Sunrod (2)
    • Acid (2)
    • Alchemist's Fire (2)
    • Alchemist's Mineral Flask (2)
    • Blackwater (2)
    • Holy Water (2)
    • Oil (2)
    • Small Steel Mirror
    • Flint & Steel
    • Ink (2)
    • Inkpen (2)
    • Bedroll