Xull'rae Zauviir

See the old Xull'rae I, Xull'rae incarnation II, and Xull'rae incarnation III to compare the differences!

This page Last updated: November 8th, 2007

See her without her items on!


©2006 commissioned art by Luisa Giliberti
DO NOT TAKE, permission NOT granted!

NAME: Xull'rae Zauviir
RACE: Drow
TEMPLATE: Phrenic
GENDER: Female
AGE: 72
EYES: Amber
HAIR: Copper
SKIN: Black
SIZE: Medium
HEIGHT: 4'10"
WEIGHT: 92 lbs
SPEED: 60 ft
CLASS LEVEL HD
1)Rogue 2 d6
2)Cloistered Cleric 8 d6
3)Knight Vindicator* 10 d8
4)Warblade 1 d12
5)Eternal Blade 3 d10
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
CHAR LEVEL: 24
ECL: 28
EXPERIENCE: 276,001
ALIGNMENT: NE
SKILL POINTS: 0/327
HIT POINTS: 350
DMG REDUCT: --
SPELL RESIST: 35
PSION RESIST: 34
POWER POINTS: 1
EAB: 2
ESB: 2


STAT VALUE MOD
STR 24 +7
DEX 30 +10
CON 24 +7
INT 30 +10
WIS 30 +10
CHA 25 +7
STR FEAT VALUE
OVER HEAD: 700
OFF GROUND: 1400
PUSH/DRAG: 3500
LT LOAD: 233
MED LOAD: 466
HVY LOAD: 700
MONEY AMOUNT
COPPER 75
SILVER 0
ELECTRUM --
GOLD 119,767
PLATINUM --
( ) --

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 26 = 12 + 7 + 5 + 2
REFLEX 25 = 8 + 10 + 5 + 2
WILL 29 = 12 + 10 + 5 + 2

  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +10 Insight bonus on REF saves when not flat-footed
  • +8 Insight bonus to saves with Defensive Precognition
  • +13 bonus on Will saves with Empty Mind


    AC
    AC = BASE + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    43 = 10 + 10 + 0 + 8 + 0 + 5 + 10

  • Miscellaneous includes +5 Deflection bonus, +2 Profane bonus, +2 Insight bonus, and +1 Dodge bonus from items
  • Armor bonus comes from Bracers rather than Nightscale
  • +8 Insight bonus to AC with Defensive Precognition (or +6 as Swift Action)
  • +9 Shield bonus to AC with Force Screen

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 43(32)
    TOUCH Excludes Shield, Armor, Natural = 30


    INITIATIVE = DEX MOD + MISC
    +16 = 10 + 6

  • Additional +2 Initiative when wielding Short Sword or Dagger


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    26 = 16 + 7 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    29 = 16 + 10 + 0 + 3

  • Miscellaneous includes +1 bonus from Haste and +2 EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Short Sword +36 +29 1d6 19-20/x2 --
    Dagger +37 +29 1d4 19-20/x2 10

  • Sneak Attack damage +7d6 (+5d6 if alternate Stance is used) OR +2 Circumstance bonus to attack per damage die sacrificed
  • +3 Luck bonus to damage with Divine Favor
  • +10 Insight bonus to Attack & Damage with Eternal Training; 2 Encounters/day

    FULL ATTACK, DAGGER: +37/+37/+32/+27/+22

    FULL ATTACK, DAGGER w/ETERNAL TRAINING: +47/+47/+42/+37/+32

    FULL ATTACK, DAGGER w/DIVINE POWER: +41/+41/+36/+31/+26

    FULL ATTACK, DAGGER w/DIVINE FAVOR: +40/+40/+35/+30/+25

    XXX

    FULL ATTACK, DAGGER w/ETERNAL TRAINING & DIVINE POWER: +51/+51/+46/+41/+36

    FULL ATTACK, DAGGER w/ETERNAL TRAINING & DIVINE FAVOR: +50/+50/+45/+40/+35

    FULL ATTACK, DAGGER w/DIVINE FAVOR & DIVINE POWER: +44/+44/+39/+34/+29

    XXX

    FULL ATTACK, DAGGER w/ETERNAL TRAINING & DIVINE POWER & DIVINE FAVOR: +54/+54/+49/+44/+39

    XXXXXX

    FULL ATTACK, SHORT SWORD: +36/+36/+31/+26/+21

    FULL ATTACK, SHORT SWORD w/ETERNAL TRAINING: +46/+46/+41/+36/+31

    FULL ATTACK, SHORT SWORD w/DIVINE POWER: +40/+40/+35/+30/+25

    FULL ATTACK, SHORT SWORD w/DIVINE FAVOR: +39/+39/+34/+29/+24

    XXX

    FULL ATTACK, SHORT SWORD w/ETERNAL TRAINING & DIVINE POWER: +50/+50/+45/+40/+35

    FULL ATTACK, SHORT SWORD w/ETERNAL TRAINING & DIVINE FAVOR: +49/+49/+44/+39/+34

    FULL ATTACK, SHORT SWORD w/DIVINE FAVOR & DIVINE POWER: +43/+43/+38/+33/+28

    XXX

    FULL ATTACK, SHORT SWORD w/ETERNAL TRAINING & DIVINE POWER & DIVINE FAVOR: +53/+53/+48/+43/+38


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 15 = 10 + 5 + 0
    Balance DEX 20 = 10 + 4 + 6
    Bluff CHA 30 = 7 + 23 + 0
    Climb STR 15 = 7 + 8 + 0
    Concentration CON 64 = 7 + 27 + 30
    Decipher Script INT 15 = 10 + 5 + 0
    Diplomacy CHA 25 = 7 + 14 + 4
    Disable Device INT 15 = 10 + 5 + 0
    Disguise CHA 7 = 7 + 0 + 0
    Escape Artist DEX 20 = 10 + 6 + 4
    Forgery INT 10 = 10 + 0 + 0
    Gather Information CHA 15 = 7 + 8 + 0
    Heal WIS 10 = 10 + 0 + 0
    Hide DEX 45 = 10 + 15 + 20
    Intimidate CHA 25 = 7 + 16 + 2
    Jump STR 30 = 7 + 21 + 2
    Knowledge(Religion) INT 37 = 10 + 27 + 0
    Knowledge(Local [Gauth Grottoes]) INT 15 = 10 + 5 + 0
    Knowledge(Local [The Northdark]) INT 11 = 10 + 1 + 0
    Knowledge(Local [Dalelands]) INT 11 = 10 + 1 + 0
    Knowledge(Arcana) INT 15 = 10 + 5 + 0
    Knowledge(The Planes) INT 11 = 10 + 1 + 0
    Knowledge(Nobility & Royalty) INT 11 = 10 + 1 + 0
    Knowledge(Nature) INT 11 = 10 + 1 + 0
    Listen WIS 32 = 10 + 18 + 4
    Move Silently DEX 45 = 10 + 15 + 20
    Open Lock DEX 15 = 10 + 5 + 0
    Perform([Untrained]) CHA 7 = 7 + 0 + 0
    Ride DEX 10 = 10 + 0 + 0
    Search INT 20 = 10 + 10 + 2
    Sense Motive WIS 25 = 10 + 15 + 0
    Sleight of Hand DEX 20 = 10 + 8 + 2
    Spellcraft INT 37 = 10 + 27 + 0
    Spot WIS 27 = 10 + 13 + 4
    Survival WIS 10 = 10 + 0 + 0
    Swim STR 7 = 7 + 0 + 0
    Tumble DEX 25 = 10 + 9 + 6
    Use Rope DEX 10 = 10 + 0 + 0

  • +2 bonus on Disguise checks to act in character
  • +4 bonus on Use Magic Device checks involving scrolls
  • +2 bonus on Use Rope checks involving bindings
  • +2 bonus on Survival checks when following tracks
  • +2 bonus on checks to Rebuke undead


    FEAT
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Shield Proficiency
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Exotic Weapon Proficiency (Hand Crossbow)
    Weapon Focus (Dagger)
    Weapon Finesse
    Shadow Blade
    Practiced Spellcaster (Cleric)
    Sacred Outlaw
    Precise Strike
    Martial Study (Cloak of Deception)
    Martial Study (Greater Insightful Strike)
    Blind Fight


    DOMAIN NAME: Trickery
    POWER: Bluff, Disguise, Hide class skills
    1st: Disguise Self
    2nd: Invisibility
    3rd: Nondetection
    4th: Confusion
    5th: False Vision
    6th: Mislead
    7th: Screen
    8th: Polymorph Any Object
    9th: Time Stop

    DOMAIN NAME: Travel
    POWER: Freedom of Movement 1 rnd/lvl/day; Survival skill
    1st: Longstrider
    2nd: Locate Object
    3rd: Fly
    4th: Dimension Door
    5th: Teleport
    6th: Find the Path
    7th: Teleport, Greater
    8th: Phase Door
    9th: Astral Projection

    DOMAIN NAME: Knowledge
    POWER: Knowledge skills; +1 CL divinations
    1st: Detect Secret Doors
    2nd: Detect Thoughts
    3rd: Clairaudience/Clairvoyance
    4th: Divination
    5th: True Seeing
    6th: Find the Path
    7th: Legend Lore
    8th: Discern Location
    9th: Foresight


    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Make two rolls when rolling for Initiative, and take the better result

    Uncanny Dodge
    Evasion

    Haste constantly active
    Fast Healing 2
    No need to eat, drink, breathe; Only need 2 hours sleep

    Immune to Disease
    Immune to Poison
    Immune to Death Spells & Effects
    Immune to Energy Drain
    Immune to All Negative Energy Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Sleep spells & Effects
    Immune to All Harmful Vapors & Gases (no need to breathe)
    Immune to Critical Hits & Sneak Attacks

    Maneuvers Readied

  • White Raven Hammer
  • Greater Insightful Strike
  • Time Stands Still
  • Diamond Nightmare Blade
  • Iron Heart Surge
  • White Raven Tactics

    Active Stance

  • Assassin's Stance

    Skill Tricks

  • Acrobatic Backstab: Move through foe's space to render it flat-foot
  • Back on Your Feet: Stand from prone immediately with no AoO
  • Spot the Weak Point: Make next attack a Touch Attack
  • Conceal Spellcasting: Sleight of Hand vs Spot to conceal you are casting a spell

    Renewal Pact in effect
    Death Pact in effect

  • Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Phrenic Abilities
    +2 INT, +2 WIS, +4 CHA
    1 Bonus Power Point
    Power Resistance 10 + Level = 34

    3/day Psi-like Abilities

    • Defensive Precognition: +8 Insight bonus to AC and Saves for 24 minutes; or +6 bonus as Swift Action
    • Empty Mind: +13 bonus on Will saves until next turn
    • Intellect Fortress: Immediate effect shield that halves damage vs PR applicable powers for 24 rounds
    • Mind Thrust: 24d10 damage (Will save DC 27 negates)
    • Psionic Teleport: 2400 mile range; self plus 8 Medium creatures

    1/day Psi-like Abilities

    • Aversion: 34 hour duration, Will save DC 29 negates
    • Body Adjustment: Heals user of 11d12 damage
    • Brain Lock: Target is Dazed and unable to take actions, Will save DC 19 negates
    • Concussion Blast: 11d6 force damage; or 1d6 force damage vs 11 targets; or other combo
    • Energy Current: Concentration & choose dmg type; 2 targets 16d6 dmg, save DCs 30; or lower damage for more targets
    • Fission: Create duplicate of self for 24 rounds
    • Force Screen: +9 Shield bonus for 24 minutes
    • Psionic Dominate: As per the spell save DC 34; 11 targets OR 7 targets of any race
    • Psychic Crush: Will save vs DC 18 or Target unconscious with -1 hp; Save = 10d6 damage
    • Tower of Iron Will: Immediate 10'r shield granting PR 34 vs mind-affecting, lasts 16 rounds
    • Ultrablast: 24d6 damage 15'r spread, Will save DC 24 half

    Cleric Abilities
    Spellcasting (16th level caster; 20th effective caster level)
    Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict
    Evil Aura [Ex]
    Rebuke Undead 10/day + 16 times from Nightsticks
    Warblade & Eternal Blade & Knight Vindicator Abilities
    Battle Clarity: +2 Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Swap out weapon specific feats

    Gain Blade Guide
    Eternal Training: 2 Encounters/day gain Insight bonus=INT mod on Attack & Damage vs chose foe type; or maneuver
    Guided Strike: Overcome any DR of one opponent for 1 round as Swift Action
    Uncanny Dodge

    Divine Recovery: Spend Rebuke attempt as Swift Action to recover one expended maneuver
    Armored Stealth: No penalties on Hide checks in armor
    Divine Impetus: Spend Rebuke attempt to gain an extra Swift Action in current round
    Divine Fury: Spend Rebuke attempt as Free Action to gain +4 Profane bonus on attack roll with Martial Strike and deal 1d10 extra damage

    Maneuvers Known

  • Cloak of Deception (SH)
  • Iron Heart Surge (IH)
  • Insightful Strike (DM)
  • Greater Insightful Strike (DM)
  • Diamond Nightmare Blade (DM)
  • Time Stands Still (DM)
  • Emerald Razor (DM)
  • Douse the Flames (WR)
  • White Raven Tactics (WR)
  • White Raven Hammer (WR)
  • War Leader's Charge (WR)
  • Shadow Blink (SH)

    Stances Known

  • Assassin's Stance (SH)
  • Punishing Stance (IH)
  • Island of Blades (SH)

    Note on usage of Ruby Knight Vindicator: As per suggestions in Tome of Battle, the class entry requirements were altered to allow for access via Warblade rather than Crusader (swapped Iron Heart for Devoted Spirit).

  • Languages Known
    Elven
    Undercommmon
    Drow Sign Language
    Common
    Draconic
    Abyssal
    Infernal
    Spells Prepared
    NOTE: Caster Level 16th; Effective Caster Level 20th
    • 1st-Level Spells
      • Divine Favor
      • Divine Favor
      • Sign
      • Sign
      • Healthful Rest
      • Updraft
      • Resurgence
      • Comprehend Languages
      • Disguise Self (Domain)
    • 2nd-Level Spells
      • Align Weapon
      • Align Weapon
      • Avoid Planar Effects
      • Ebon Eyes
      • Divine Insight
      • Gentle Repose
      • Zone of Truth
      • Silence
      • Invisibility (Domain)
    • 3rd-Level Spells
      • Dispel Magic
      • Dispel Magic
      • Locate Object
      • Speak With Dead
      • Meld Into Stone
      • Stone Shape
      • Daylight
      • Fly (Domain)
    • 4th-Level Spells
      • Divine Power
      • Divine Power
      • Assay Spell Resistance
      • Assay Spell Resistance
      • Sending
      • Divination
      • Dimension Door (Domain)
    • 5th-Level Spells
      • Commune
      • Zone of Revelation
      • Flame Strike
      • Flame Strike
      • Wall of Stone
      • Righteous Might
      • True Seeing (Domain)
    • 6th-Level Spells
      • Dispel Magic, Greater
      • Dispel Magic, Greater
      • Banishment
      • Heal
      • Heal
      • Mislead (Domain)
    • 7th-Level Spells
      • Greater Scrying
      • Fortunate Fate
      • Resurrection
      • Ethereal Jaunt
      • Teleport, Greater (Domain)
    • 8th-Level Spells
      • Antimagic Field
      • Greater Spell Immunity
      • Dimensional Lock
      • Polymorph Any Object (Domain)

    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Empty
    • BODY: Nightscale Leather Armor
    • WAIST: Belt of Battle
    • SHOULDERS: Cloak of Stealth
    • ARMS: Bracers of Armor
    • HANDS: Casting Glove
    • RING (R): Ring of Proof Against Poison
    • RING (L): Ring of Concentration +30
    • FEET: Boots of Temporal Acceleration

    Slotless Worn Magic Items
    • Earring of Sustenance
    • Ring of Anticipation
    • Anklet of Adaptation
    • Casting Glove (for opposite hand)

    "Single Use" Magic Items & Grafts

    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Manual of Bodily Health +5
    • Tome of Clear Thought +5
    • Tome of Leadership and Influence +5
    • Tome of Understanding +5
    • Flexible Spine (Silthilar Graft)
    • Healing Blood (Silthilar Graft)
    • Silthilar Bones
    • Silthilar Muscles
    • Silthilar Tendons

    Other Magic Items

    • Short Sword
    • Dagger
    • Scourge of Fangs
    • Lethe's Lash (Whip-dagger)
    • Cure Staff
    • Nightstick (4)

    For full descriptions of magic items, visit Here


    Mundane & Alchemical Items
    • Spell Component Pouch
    • Masterwork Thieves Tools
    • Crowbar
    • Hammer
    • Piton (10)
    • Empty Flask (2)
    • Empty Vial (2)
    • Empty Sack (2)
    • Empty Wineskin (2)
    • Caltrops (2 bags)
    • Smokestick (2)
    • Tanglefoot Bag (2)
    • Sunrod (2)
    • Acid (2)
    • Alchemist's Fire (2)
    • Alchemist's Mineral Flask (2)
    • Blackwater (2)
    • Holy Water (2)
    • Oil (2)
    • Small Steel Mirror
    • Flint & Steel
    • Ink (2)
    • Inkpen (2)
    • Bedroll