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THE CAMPAIGN
THE DROW
THE UNDERDARK
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Sometimes called gray dwarves, these evil beings dwell in the underground.
Most duergar are bald (even the females), and they dress in drab clothing that is designed to blend into stone. In their lairs they may wear jewelry, but it is always kept dull. They war with other dwarves, even allying with other underground creatures from time to time. Duergar speak Dwarven and Undercommon. Most duergar encountered outside their home are warriors.
DUERGAR Hit Dice: 1d8+5 (9 hp) Initiative: +0 Speed: 20 ft. in chainmail (4 squares); base speed 20 ft. Armor Class: 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17 Base Attack/Grapple: +1/+2 Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19–20) Full Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Duergar traits, spell-like abilities Special Qualities: Darkvision 120 ft., duergar traits Saves: Fort +4*, Ref +0*, Will –1* Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4 Skills: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +3, Move Silently –4, Spot +2 Feats: Toughness Environment: Underground Organization: Team (2–4), squad (9–16 plus 3 3rd-level sergeants and 1 leader of 3rd–8th level) or clan (20–80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3–6 6th-level lieutenants, and 1–4 9th-level captains) Challenge Rating: 1 Treasure: Standard coins, double goods, standard items Alignment: Often lawful evil Advancement: By character class Level Adjustment: +1
COMBAT
Duergar Traits (Ex):
Challenge Rating:
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