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Hobgoblins are larger cousins of goblins. They are far more aggressive and organized than their smaller relatives and wage a perpetual war with other humanoids, particularly elves.
Hobgoblins are burly humanoids standing 6 1/2 feet tall. Their hairy hides range in coloration from dark reddish-brown to dark gray, with dark or red-orange skin. Large males have blue or red noses. Hobgoblin eyes are yellowish or dark brown, while their teeth are yellow. Their garments tend to be brightly colored, often blood red with black-tinted leather. Hobgoblin weaponry is kept polished and in good repair.
Hobgoblins speak Goblin and Common.
Most hobgoblins encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.
Hit Dice: 1d8+2 (6 hp)
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Longsword +2 melee (1d8+1/1920) or javelin +2 ranged (1d6+1)
Full Attack: Longsword +2 melee (1d8+1/1920) or javelin +2 ranged (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Qualities: Darkvision 60 ft.
Saves: Fort +4, Ref +1, Will 1
Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Skills: Hide +3, Listen +2, Move Silently +3, Spot +2
Environment: Warm hills
Organization: Gang (49), band (10100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th6th level), warband (1024), or tribe (30300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th8th level, 24 dire wolves, and 14 ogres or 12 trolls)
Challenge Rating: 1/2
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +1
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