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Site Title

Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.
A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has two small light-colored horns on its doglike head, glowing red eyes, and a nonprehensile tail like that of a rat. Kobolds wear ragged clothing, favoring red and orange, and speak Draconic with voices that sound like yapping dogs. They eat plants or animals but are not averse to eating intelligent beings. They spend most of their time fortifying the land around their lairs with traps and warning devices (such as spiked pits, tripwires attached to crossbows, and other mechanical contraptions).
Kobolds hate almost every other sort of humanoid or fey, especially gnomes and sprites.

KOBOLD
Small Humanoid (Reptilian)
Kobold, 1st-Level Warrior

Hit Dice: 1d8 (4 hp)

Initiative: +1

Speed: 30 ft. (6 squares)

Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14

Base Attack/Grapple: +1/–4

Attack: Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)

Full Attack: Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)

Space/Reach: 5 ft./5 ft.

Special Attacks: —

Special Qualities: Darkvision 60 ft., light sensitivity

Saves: Fort +2, Ref +1, Will –1

Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8

Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2

Feats: Alertness

Environment: Temperate forests

Organization: Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)

Challenge Rating: 1/4

Treasure: Standard

Alignment: Usually lawful evil

Advancement: By character class

Level Adjustment: +0

COMBAT
Kobolds like to attack with overwhelming odds—at least two to one—or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal. They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.

Light Sensitivity (Ex):
Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

Challenge Rating:
Kobolds with levels in NPC classes have a CR equal to their character level –3.

Page Last Updated March 13th, 2005

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