Descent

For the latest
news click
HERE !

HOME ]||[ RP Nexus

Forums ]||[ FAQ

Credits ]||[ About Us

Contact Us

Voting Polls

REPORT A SITE ERROR

THE CAMPAIGN
* Cast
* NPCs
* The Graveyard
* House Rules
* Player Conduct
* Join us
* Character Sheet

THE DROW
* Physiology
* Personality
* Society
* Relations
* Religion
* Magic
* Craftwork
* Language
* Fighting Styles
* Pets & Mounts
* Slaves
* Origins
* Test of Lolth
* Racial Traits
* Classes
* Roleplay Tips
* Related Products

THE UNDERDARK
* Denizens
* Locales
* Deities
* Art Gallery
* Underdark Links
* Related Products

LINKS
*Link to Us

Gaming community, Forums & chat, Directory, Online Flash Gaming and much more...

Site Title

Skum are misbegotten creatures created by aboleths to serve as beasts of burden and slaves. They are derived from human stock, making them even more loathsome.
Skum look exactly like what they are: an abominable crossbreed of human and fish. Their fins have grown into twisted arms and legs; their bent backs are crowned with a long, spiny frill. A slender, muscular tail makes them powerful swimmers, while bulbous eyes give them good vision both in and out of the water.
Skum can breathe both air and water. They speak Aquan.

SKUM Medium Aberration (Aquatic) Hit Dice: 2d8+2 (11 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 40 ft. Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +1/+5 Attack: Bite +5 melee (2d6+4) Full Attack: Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2) Space/Reach: 5 ft./5 ft. Special Attacks: Rake 1d6+2 Special Qualities: Darkvision 60 ft., amphibious Saves: Fort +1, Ref +1, Will +3 Abilities: Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6 Skills: Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12 Feats: Alertness Environment: Underground Organization: Brood (2–5) or pack (6–15) Challenge Rating: 2 Treasure: None

Alignment: Usually lawful evil

Advancement: 3–4 HD (Medium); 5–6 HD (Large)

Level Adjustment: +3

Rake (Ex):
Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.

Skills:
*Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater. A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Page Last Updated March 13th, 2005

EXCHANGE & AFFILIATE PROGRAM

Sign up for PayPal and start accepting credit card payments instantly.

Role Playing Games by RolePlayGateway

©2001-2022 All rights reserved Descent Into Darkness {Drow Campaign set in the Forgotten Realms}.
Everything within the domain name http://drowcampaign.roleplaynexus.com is protected by federal laws. Any duplication in part or in full, without written consent is a violation of these laws. The material such as graphics, backgrounds and music have their own Copyrights and were free to use with permission.
The material gathered and contained within is property and copyrighted to Wizards of the Coast, which is a Hasbro® owned company with its own Terms & Conditions to follow. If you wish to use any information on this site please contact the webmasters and all respective creditors mentioned in this statement. Thank you.
This site is for non-profit and commercial use is prohibited.