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Site Title

Because she is the goddess of undeath, Kiaransalee favors servants who combine their clerical mastery of the undead with arcane research into negative energy and necromancy. Yathrinshees, the elite ranks of Kiaransalee’s priests, are powerful masters of necromantic magic, both arcane and divine.
In order to become a yathrinshee, a priestess must have access to both divine and arcane magic. Virtually all yathrinshees were clerics and wizards before adopting the prestige class, though a very few were sorcerers instead of wizards. Most are specialist necromancers rather than generalist wizards. The strict spellcasting requirements tend to keep other classes out of the yathrinshee class.
Yathrinshees are the leaders of Kiaransalee’s secret church wherever it is found. They lead Kiaransalee’s followers in worship and also in pursuing the church’s goals—plotting revenge against the enemies of their goddess, killing her foes, and animating them as undead.

©2006 commissoned art by Molly Nemecek
DO NOT TAKE, permission NOT granted!

B. Attack
F. Save
R. Save
W. Save
Necromancer, Rebuke undead
Death ward
Cure of the Revenancer
Zone of desecration

Hit Die: d4


  • Race: Drow
  • Gender: Female
  • Skills: Knowledge (arcana) (+7), Knowledge (religion) (+7), Perform (sing) (+3)
  • Feats: Lichloved (Book of Vile Darkness), Spell Focus (necromancy)
  • Patron Deity: Kiaransalee
  • Spells: Able to cast animate dead as a divine spell and spectral hand as an arcane spell
Class Skills: Concentration, Craft, Knowledge (all skills, taken individually), Profession, Search, and Spellcraft

Skill Points/Level: 2 + INT Modifier

Class Features

  • Weapon and Armor Proficiency
    Yathrinshees gain no weapon, armor, or shield proficiencies. Armor check penalties for armor heavier than leather, apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

  • Spells per Day/Spells Known
    At 2nd, 3rd, 5th, 6th, 8th and 9th level, the character gains new spells per day (and spells known, if applicable) as if she had gained a level in an arcane and divine class in which she belonged before she added this prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chances of turning or rebuking undead, metamagic or item creation feats, or the like), except for an increased effective caster level. This essentially means that she adds the level of yathrinshee to the level of some other arcane or divine class that the character has, then determines spells per day, spells known, and caster level accordingly. For example, a 5th level cleric/3rd level wizard who takes three levels in yathrinshee has the same access to spells as a 7th level cleric and a 5th level wizard. However, her wizard familiar doesn’t gain any new abilities.
    If the character has more than one spellcasting (divine or arcane) class before becoming a yathrinshee, the player must decide to which class to add each yathrinshee level for the purpose of determining spells per day, spells known and overall caster level.

  • Rebuke Undead:[Su]
    The character’s yathrinshee levels stack with her cleric levels for the purpose of commanding or rebuking undead. For example, a 5th level cleric/3rd level wizard/2nd level yathrinshee rebukes undead as a 7th level cleric.

  • Necromancer: [Ex]
    The yathrinshee has unsurpassed power over death. When she casts spells from the school of necromancy, all her spellcaster levels stack for the purposes of determining her effective caster level. She does not gain higher level spells any faster than normal or gain any additional spells per day, but the spells she casts are much more effective.
    For example, a 5th level cleric/3rd level wizard/3rd level yathrinshee has gained two effective level increases in both her cleric class and wizard class, giving her the spellcasting ability of a 7th level cleric and a 5th level wizard. Thus, when she casts any necromancy spell, whether it is arcane or divine, her effective caster level is 12th (7th level cleric + 5th level wizard).

  • Threnody: [Su]
    Once per day, a yathrinshee of 2nd level or higher can sing a song of lament that can unnerve opponents who are engaged in combat with an undead creature. In effect, any undead within 30 feet of the yathrinshee gains a gaze attack to the unnerving gaze of a chain devil. Any creature that meets the yathrinshee’s eyes must make a will save (DC 10 + yathrinshee level + yathrinshee’s Cha modifier) or take a -2 penalty on attack rolls for 1d3 rounds because it sees the faces of departed loved ones or bitter enemies.
    If the undead creature actually is the animated corpse of a friend or companion of the yathrinshee’s opponent, the save DC increases by 2 and the penalty is doubled (to -4).

  • Death Ward: [Su]
    A yathrinshee of 4th level or higher is immune to death effects and negative energy as though protected by a death ward spell. An undead yathrinshee instead gains a turn resistance of +4. This benefit stacks with any existing turn resistance.

  • Curse of the Revenancer: [Su]
    Any creature slain by a yathrinshee of 5th level or higher rises immediately as a zombie under her control.

  • Zone of Desecration: [Su]
    At 7th level, the yathrinshee is continuously surrounded by a 20-foot-radius aura of negative energy. The effect is otherwise identical to that of the desecrate spell.

  • Keening: [Su]
    At 10th level, the yathrinshee can keen once per day. This ability works like the wail of the banshee spell, except that it affects any number of creatures within a 30-foot-radius spread centered on the yathrinshee.
Page last updated: August 13th, 2006

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